Top: unused Peach hand models found in the files of Super Mario Galaxy. These have actually been imported directly from Super Mario Sunshine and are missing their original textures, resulting in looking like they have long fingernails.
Bottom: interestingly, Rosalina’s mid-quality model in the finished game (used when she is a medium distance away from the camera; at an even higher distance she switches to the low-quality model) has a very similar issue with her fingernails, whereby they are stretched to cover a large part of her fingers. Whether these phenomena are in any way related or this is a coincidence is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CometMedal
Original sketch for a frame of Balloon Mario from the production of the Super Mario World animated series. Due to the fact that his nose would be touching the bottom edge of the screen, the animators elected to not draw his mustache to save time.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: max6464646464
A bizarre visual glitch occurs in the Nintendo Switch version of Paper Mario: The Thousand-Year Door whereby Goombella can be turned sideways.
In the Battle Master battle tutorial, whenever Goombella performs Multibonk, hits the first two Stylish commands, but not the first actual Action Command, she will turn clockwise slightly. This can be done indefinitely many times to make her do full rotations, as long as she never successfully performs an Action Command.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Fatguy703
2003 Japanese print ad for the GBA version of Donkey Kong Country.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: fourhundredn40
Concept art for the 2023 Super Mario Bros. movie.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PortalSMario
In Mario & Luigi: Dream Team, a glitch can occur in battles against Flounderflage enemies in Dozing Sands if they hit Luigi during a very specific frame of his jumping animation while he is at low HP.
If this occurs, Luigi will die, but Mario will not perform his usual “noticing Luigi is down” panic animation, nor will he pick Luigi up after the enemy attack is over. Instead, Mario will continue dancing forever with neither him nor the Flounderflages ever initiating another turn. The game will need to be reset to continue.
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In World B-3 of Super Mario Bros.: The Lost Levels (shown here in the Super Mario All-Stars version), there is a block that creates an unintentional secret power-up due to an oversight in the code.
The routine for a block causing a coin directly above it to be collected when struck from below overwrites the routine for spawning a power-up. As such, if the player simply hits the block from below while the coin is above it, the only thing that will happen is that the coin will be collected.
However, if the player first collects the coin to stop it from interfering with the routine, the block will actually spawn a power-up when struck, as it was originally programmed to do. This creates the illusion of a secret power-up that requires the player to do a specific non-intuitive action in order to spawn, while actually being the result of a glitch.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Copycat_YT