Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
image

Extremely rare Japan-only 1992 Super Mario World popcorn machine, featuring original artwork of Mario holding popcorn and a Yoshi statue as part of the machine.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kikaim

Monday, June 2, 2025
image
image
image

In Paper Mario, the Dry Dry Ruins dungeon is laid out in an extremely curious manner internally. Every room is its own model so no two rooms are loaded into memory at once, but unlike every other area in the game, the rooms are not centered on the coordinate origin. Instead, every room is shifted and rotated from where it would be expected to be.

The solution is to load all the rooms into memory at once. This reveals that they form a cylinder, as seen in the images from various angles. This strongly suggests that at some point in development, it was intended for the rooms to all create a single large room, possibly to make use of the cylindrical structure in some unknown way.

While it would be impractical for the Nintendo 64 hardware to render all of this geometry at the same time, some games such as The Legend of Zelda: Ocarina of Time do use a similar system whereby a dungeon is all connected and part of the same internal room, but only a part of it (a single visual room) is rendered at any one time. However, this would require the team to program a different way to load rooms from what the rest of the game uses, solely for the purpose of this dungeon, and could have been dropped due to being too much work for a one-time gimmick.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Peardian

image

In Super Mario Odyssey, Chain Chomps have a circular “danger zone” around them that they will attack Mario in, which is usually indicated by the ground being a different color (light brown in the footage as opposed to the green grass that is safely outside the zone).

However, simply being inside the danger zone is not the only requirement the Chain Chomps have for attacking Mario. In addition, the camera must also be pointed toward them. In the footage, Mario has already entered the danger zone, but is not being attacked until the camera is turned around to face the Chain Chomp.

While the reason this is programmed this way is most likely to make the enemy fair to the player and to prevent Mario being unexpectedly attacked from off-screen, the result is behavior that humorously seems to suggest the Chain Chomps having animosity toward being on camera in particular.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMO (Switch)

image

Original animation cel from the production of the Super Mario World animated series episode “Mama Luigi”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: max6464646464

Sunday, June 1, 2025
image

Concept art of a Toad painting based on the distinctive style of Pablo Picasso, for the 2023 Super Mario Bros. movie.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

image

In the Nintendo Switch version of Paper Mario: The Thousand-Year Door, a rare glitch can occur during the Battle Master battle tutorials when Power Bounce is performed.

After the attack concludes, the Battle Master will be “left speechless”, producing an empty speech bubble as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

image
image
image

Top: previously, I had posted about a bizarre Wing Mario plush without a nose that I posited could have been an unauthorized reproduction of an officially licensed 1997 plush.

Bottom: it was discovered that this plush was actually a prototype of the official plush, and other versions of the prototype were found, including this one with its nose intact. As such, there are two possibilities: either that the nose was attached to the prototype and fell off at some point due to being very poorly attached, or that this prototype was never made with a nose to begin with as it was supposed to only be a proof of concept for the main body.

Either way, the noseless Mario is suprisingly official.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Capt. Lcd101

Saturday, May 31, 2025
image

Concept art for an unused boss design for Super Mario RPG, shared by the game’s visual effects artist Jiro Mifune.

According to Mifune’s comments, the artwork depicts “J.O. the Grim Reaper”, who was supposed to be the “ruler of Ghost Town” and the “boss of the Boos and their friends”. No location called Ghost Town exists in the finished game, though Monstro Town does have some ghosts as its inhabitants.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

image

In Super Mario 64, Dorrie’s collision is shaped in such a way that if Mario crouches on its neck, he will never come to rest and continue sliding back and forth indefinitely as long as he is crouching.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SM64 (NA, N64)

image
image
image

Officially licensed 2024 Donkey Kong tote bag from Japan. The bag is decorated with a DK tie that can be used to store the bag in a folded form as seen in the bottom left.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
Next page