Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Thursday, July 10, 2025
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Top: the Aviator outfit as seen in Super Mario Odyssey, from the back.

Bottom left: Mario’s Aviator outfit in Mario Kart World is nearly identical to the Super Mario Odyssey version except for the addition of a white scarf.

Bottom right: this scarf has actually been added there to create a matching couple with Peach’s Aviator oufit, which has the same scarf.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SsuregiGame

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In Super Mario Maker 2, if a character walks through a door and it is blocked from the other side, the character automatically returns to the door that was entered. However, if that door is also blocked somehow, the character will die instead.

Interestingly, the time it takes to automatically return to the first door in this scenario is slightly longer than it takes to walk through a door normally. This can be abused in multiplayer mode to kill another player with nothing but a POW Block and a pair of doors. In the footage, Luigi watches Mario walk through a door and blocks the other one with a POW Block.

Since it takes Mario slightly longer to automatically return to the first door than it would take him to manually walk through it, Luigi can paradoxically enter the door after Mario tries to open it, but exit out the other side before him. This allows him to block the first side with the POW Block as well, trapping and killing Mario.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: shino_5307

Wednesday, July 9, 2025
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In Super Mario Odyssey, the Broodals’ airship emits diegetic music (i.e. music that actually exists in the game’s world and is emitted by a physical object in the scene, as opposed to background music that exists solely to underscore the action for the player).

Normally, the airship music is played in situations where there is also background music overlaying it, so it takes specific angling of the camera to be as close to it as possible to hear it clearly. If the player listens very carefully, at the end of the loop, a sound similar to the changing of a cassette tape in a cassette player occurs, suggesting that the airship is using such a player to play the background music on a loop.

Here is the sound file extracted from the game’s files, allowing the sound at the end to be heard clearly. Note that this music is not in the in-game sound menu so it cannot be heard in an isolated form without datamining.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Normally, after activating the midway checkpoint Star Barrel in the Mine Cart Carnage level in Donkey Kong Country, dying and restarting will result in the playable Kongs falling from the barrel directly into the minecart positioned underneath it, and starting the minecart sequence.

However, due to an oversight, a well-timed jump out of the barrel allows the Kongs to not land in the minecart. Due to the way the “spawn out of the Star Barrel” action is programmed, not landing on ground or a minecart after spawning actually gives them the power to perform infinite double-jumps, as seen in the footage.

Rolling resets their ability to jump to the Kongs can just air-jump their way to the end of the level without engaging with the minecarts.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: WeatherFell

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Original sketch used as the basis for the artwork for the 1981 North American Donkey Kong arcade flyer.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Original_VG_Art

Tuesday, July 8, 2025
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Top: it is well-known that the in-game version of the Super Mario World logo has a stray pixel between the “O” in “MARIO” and the “W” in “WORLD”.

Middle: however, it is less known that Nintendo was evidently aware of the stray pixel, as it was fixed in the Super Mario Advance 2 version of the game.

Bottom: a zoomed-in comparison of the original (left) and fixed GBA version (right).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMW (NA, SNES)

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In both versions of Paper Mario: The Thousand-Year Door, there is normally no way to fall off the roof of the Excess Express during the Chapter 6 boss sequence, as it is surrounded by a railing near the stairs and invisible walls around the top of the cars.

However, if Koops is used to hit the wall of the train in the manner shown, he will recoil through the gaps in the railing and actually fall off the train.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Top: in Mario Kart 64, there are unused “pillar of fire” objects found on the Bowser’s Castle track, particularly around the wooden bridge leading out of the castle. Here is what the track looks like when they are reenabled.

Bottom: interestingly, when the track returned in Mario Kart Wii, actual geysers of lava were added to these locations, showing that the developers did not merely base the track on its finished version but also consulted the internal files to be able to actualize the original vision for the track.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: rlgcarrot

 
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