Top: in Super Mario Bros. 3, the Dark Land world map is made out of four separate screens. The third screen has a “darkness” effect whereby only a circular area around Mario is visible. By walking around the map, it becomes apparent that it is filled with skulls, but the full extent of the skulls cannot be seen all at once.
Bottom: if Mario dies in one of the pipe connection screens in this world due to letting the timer run out, and his last save point was in the dark area, the darkness effect will fail to load, making that room bright and allowing a clear look at the fact that it is completely filled with skulls.
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Drawings of Bowser based on his Super Mario 64 renders, commissioned by Nintendo of America from video game advertisement illustrator Ken Rosenberg, but not used in any known projects.
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In both versions of Paper Mario: The Thousand-Year Door, when confronting Doopliss in his Mario form at the end of Chapter 4, Vivian leaves at the start of the battle upon learning that the nameless shadow was in fact Mario, and rejoins a few turns later.
In the original GameCube version of Paper Mario: The Thousand-Year Door, if Doopliss was defeated before Vivian rejoined Mario, the battle will end and the cutscene will progress with Vivian by Mario’s side, as though the rejoining actually took place.
This was fixed in the Nintendo Switch version by adding a special failsafe. If Mario manages to defeat Doopliss while Vivian is away, Doopliss will get revived with a Life Mushroom as seen in the footage, and say a unique line of dialogue, in order to prolong the battle enough for Vivian to return.
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In Donkey Kong Bananza, by investing enough time and not leaving an area or quitting and restarting the game, it is possible to completely destroy all terrain except the base layer of indestructible Neptunite and metal on the bottom of the area and surrounding critical structures.
The screenshots show this being accomplished on the Hilltop Layer, leaving an extremely barren landscape.
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In Super Mario 3D World + Bowser’s Fury, if Mario performs a Ground Pound onto one of these Ground Pound-activated switches at the exact time its timer runs out and it pops back out, he will become stuck on the switch in a mid-air vibrating animation.
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The European box art of Art Academy: Home Studio, called “Art Academy: Atelier” in that region, contains two pieces of Mario-related artwork absent from the box art in other regions.
In the top right, there is a drawing of a Yoshi and a Yoshi Egg. In the bottom left, there is also a drawing of a Boo.
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Nintendo employee T-shirt for the Nintendo Cares philanthropic program that includes volunteer work for local communities, featuring a logo containing Mario’s hand and a Heart that appears to be a cross between its designs from Super Mario Bros. 2 and Super Mario Odyssey.
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