In Donkey Kong Bananza, the Stompoid enemies attack by jumping, briefly freezing in mid-air while preparing an attack to give the player an opportunity to dodge, and finally coming down with a stomp.
If a Stompoid is hit with a chunk of concrete in a precise manner during the stomp preparation part of its attack, a glitch will occur whereby it will shoot upward and keep going up indefinitely, eventually despawning.
This has the humorous appearance of the Stompoid preparing a jump but simply never coming down, as seen in the footage.
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Storyboard for Donkey Kong Country’s intro from an early point in the game’s development process, showing the Kremlings stealing the Banana Hoard.
Due to time constraints, the finished game contains no intro whatsoever, and the explanation of the story was delegated entirely to the game’s manual. Later, a cutscene loosely based on this was finally added to the Game Boy Advance version of the game.
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In Paper Mario: The Origami King, internal filenames reveal that the attack whereby Mario hits things in the overworld with his 1,000-Fold Arms has a surprising internal name, being called GodHand_Strike.
This is a Japanese pun, whereby 紙 (paper) and 神 (god) are pronounced the same (“kami”), however, writing it out in English like in the filename strips it of the actual underlying pun and merely makes it appear dramatic.
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One of Yoshi’s transformations in Yoshi’s Woolly World is Mega Yoshi, whereby he simply becomes very large, similarly to Mega Mario in New Super Mario Bros. He does not change his design and continues to use his regular model, merely scaled to a larger size.
However, in the game’s files, an early design for Mega Yoshi can be found that is actually different from regular Yoshi, making him stand less upright and thus giving him more of a Super Mario World-inspired appearance.
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Single-panel gag from a 1994 Mario manga, in which Mario suddenly turns into his form seen in the 1993 Super Mario Bros. movie, portrayed by Bob Hoskins, to the shock of Luigi and Peach.
A translation of the speech bubbles was provided by Tumblr user MiloScat.
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In Super Mario Land 2, the most efficient way for Mario to move is to duck on every eighth frame while running, which provides marginally higher speed than running normally.
The footage shows Mario moving through Wario’s castle with maximum efficiency.
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Various illustrations from an officially licensed 1985 Super Mario Bros. activity book, featuring nonstandard designs for many of the characters.
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Filenames for stickers used on the official Japanese site for Mario Kart World reveal that the internal names for some of the tracks are drastically different from the finished names, and even seemingly indicate that they were originally planned to be remakes of retro tracks before being turned into completely original tracks.
Above are the tracks whose internal names do not match either their English or Japanese names. Note how Moo Moo Meadows was seemingly originally intended to be Moo Moo Farm from Mario Kart 64, Faraway Oasis was intended to be DK’s Jungle Parkway from Mario Kart 64, or how Starview Peak was intended to be Rosalina’s Ice World from Mario Kart 7.
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