A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Flyer for Nintendo’s booth at the 1990 Consumer Electronics Show.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan
Extremely rare officially licensed 1993 Super Mario Kart jigsaw puzzle from Japan, featuring an original illustration of the racers.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: blacktangent
British commercial for a Super Mario Bros./Walkers Crisps cross-promotional campaign, featuring original animation.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: oocukkidstv
In Mario Kart World, trains running on time is the highest priority, so that a train cannot actually be delayed or derailed in any way.
If a train collides with another large object like a player-controlled cargo truck, the train will jump and drive over the obstacle without slowing down to maintain its schedule, as seen in the footage.
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In the Nintendo Switch version of Super Mario Galaxy 2, there is a unique glitch where the Beat Blocks in Beat Block Galaxy have a chance to simply stop working, and no longer switch places on the correct beat (or ever).
Note how in the footage, by the time Mario reaches the angled segment with the Octoombas, it would have been time for the green blocks to swap with the yellow ones, and yet they do not, causing Mario to die.
Nothing like this can occur in the original Wii version of Super Mario Galaxy 2 as the swapping is tied to a timer in a fundamental manner, which is always running as long as the level is loaded and gameplay is not paused. It is currently unknown what bizarre side effect of the porting process could have possibly introduced such a glitch.
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The “King Bowser’s Hamburger Steak” dish available at Toadstool Cafe at Super Nintendo World. Please note that the steak itself is underneath the shell on the right, barely visible in its shadow.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: blacktangent
In the final segment of Rainbow Road in Mario Kart World, a train carrying some of the game’s NPCs flies by towards the finish line. While the train appears to be purely cosmetic as it is always outside the track, it actually has collision.
With perfect timing, the train can actually be bounced off of and even save a racer from an attack. Note how the Spiny Shell hits Baby Daisy in the footage and she manages to fall on the train, which bounces her back onto the track.
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