A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Officially licensed “Yoshi dreaming about an apple” cap, available at Super Nintendo World in Japan. The cap features a thought bubble with an apple, to which a Yoshi plush accessory is attached to make it look like the Yoshi is thinking or dreaming about the apple*.
*technically called a “fruit” in official Nintendo materials, but commonly called an “apple”
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Many Mario games feature the 1-Up chain mechanic whereby stomping an enemy once gets e.g. 100 points, then 200 etc. until some enemy (usually the eighth) and all subsequent enemies stomped without touching the ground earn a 1-Up.
The same is true for Super Mario World. However, here the variable used to track the chain is actually an unsigned single byte, which can only hold a maximum value of 255 before rolling back over to 0.
As such, if the player manages to bounce on a single enemy for over 255 times in a row (relatively easy to do underwater as seen in the footage), the chain will briefly be interrupted to go back to the scores before continuing with the 1-Ups.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: mrpyt1001
The Legend of Zelda: Link’s Awakening is well-known for using Mario elements to a much greater degree than other Zelda games, featuring e.g. Goombas and Piranha Plants as enemies, a Yoshi doll as an item, etc.
However, one enemy reference to the Mario series is much more obscure than the others. The goo enemies in the Color Dungeon, found in the DX version for the Game Boy Color and in the Nintendo Switch version, are actually supposed to be the rare Boo Blah enemies from Yoshi’s Island.
Left: a Boo Blah as seen in Yoshi’s Island.
Middle: a goo enemy in the Game Boy Color version (called a “Camo Goblin” there).
Right: the same enemy in the Switch version (called a “Goo Specter” there).
In addition to an extremely similar appearance, their Japanese name ビヨーンおばけ (Biyon Obake, “stretchy ghost”) is identical to the Japanese name of the Boo Blah in Yoshi’s Island, confirming that they are supposed to be an intentional reference to that game. Note that while Yoshi’s Island was not yet released at the time the original Game Boy version of The Legend of Zelda: Link’s Awakening came out, the DX version was released in 1998, 3 years after Yoshi’s Island.
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For an unknown reason, there is an odd continuity discrepancy regarding Rosalina in Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup in Bellabel Park that has not been fixed yet.
Left: whenever Rosalina uses the Parachute Cap badge in all forms except the Elephant one, the emblem on the cap is her regular emblem inspired by the Grand Star from Super Mario Galaxy.
Right: however, whenever she uses that badge in her elephant form, the emblem becomes Peach’s crown emblem instead. None of the other characters have any such emblem changes.
This was likely due to Rosalina’s elephant form being created by editing Peach’s elephant form during development, and the emblem being left over due to an oversight.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: nighbos
Top: a brief scene in the intro to Donkey Kong 64 shows Diddy Kong, Tiny Kong, Lanky Kong and Chunky Kong being imprisoned in cells within K. Rool’s keep. One may assume, as would be logical, that there are four cells and each Kong is shown imprisoned in one of them.
Bottom: however, this is not the case. By clipping out of bounds in Hideout Helm, the area from the cutscene can be reached, which reveals that there has only ever been a single cell.
To reduce the number of assets needed, the cutscene simply fakes having four cells by swapping out the Kongs between shots and changing camera angles to give off the impression of the locations being separate, while only using a single cell.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cheeseoman
The Rosalina & Lumas amiibo features Rosalina reading from the storybook seen in Super Mario Galaxy. The page is the last page from Chapter 4, “The Dream”.
Interestingly, the book on the amiibo is accurate in respect to the in-game storybook instead of the physical storybook released in 2025. The page fold goes across Luma’s face both on the amiibo and in-game, while in the physical book, the illustration was shifted to the right to make Luma fit entirely onto the right page.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Famous-Assistant-684
Top: illustration in a 2003 issue of the Japanese Nintendo Dream magazine, reimagining one of the murals from the intro to The Legend of Zelda: The Wind Waker with Mario characters instead, swapping Link for Mario, Epona for Yoshi, Ganon for Bowser and the Hylians for Toads as well as Hyrule Castle for Peach’s Castle and the Triforce of Courage for a Power Star.
Bottom: the original mural as extracted from the game’s files, for reference.
Main Blog | Patreon | Twitter | Bluesky | Source: ND (Japan), Issue 85, 2003
In the “Chain Chomp’s Bath” mission of Pianta Village in Super Mario Sunshine, the aim is to get a giant Chain Chomp into the hot spring by pulling on its chain.
However, with extremely unfortunate positioning and timing, it is possible for the last motion of the Chain Chomp before the cutscene of it landing in the hot spring to move Mario closer to itself and then cause him to clip underground by landing on him. Since this happens in a cutscene, the player cannot actually control Mario and free him from this situation as it is occurring.
After the cutscene concludes, the camera will show Mario’s silhouette out of bounds before declaring him dead, as shown in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Krisuh11