Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
MarioBrothBlog on TwitterSupper Mario Broth on PatreonSmall Mario Findings
image
image
image

Original collage and sketches from the design process for the box art for Mario’s Game Gallery (later rereleased as “Mario’s FUNdamentals”), from the personal archives of the cover artist, Greg Winters.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Thursday, June 26, 2025
image
image

Top: in Mario Kart DS, the Pipe Plaza battle course looks very similar to its original appearance in Mario Kart: Double Dash, featuring the same type of grassy hills in the background.

Bottom: for an unknown reason, in the kiosk demo version of the game, Pipe Plaza had a unique red background that could have either been intended as a sunset (even though no sun is present and during a typical sunset, the brighter colors would be on the bottom instead of at the top), or as a deliberately ominous red sky.

This is also a rare example of unique new content being created for a game and then discarded in favor of reusing old content during development.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Wednesday, June 25, 2025
image

In Super Mario Bros.: The Lost Levels and its Super Mario All-Stars version, there is a “brother byte” in the game’s memory that determines which brother the current playable character is. It has two valid possible values, one for Mario (Brother 0) and one for Luigi (Brother 1), and 254 invalid ones, resulting in various unintended brothers (as seen in this previous post).

Most invalid brothers cause the game’s ending to simply glitch in typical ways, however, Brother 12 has a particularly amusing way in which his presence is handled. Upon seeing Peach in her cage, Brother 12 continuously runs to the left against the edge of the screen, and continues his running animation even after Peach teleports him to her cage after noticing him.

This results in the impression that Brother 12 is not interested in being kissed by Peach and is desperately trying to get away from her.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Dekkiedot

Tuesday, June 24, 2025
image

In the Japanese version of Paper Mario: The Thousand-Year Door (both original GameCube and Switch releases), the Red Bones miniboss is implies to be red due to being covered in blood.

Its Japanese name is “ブラッディホネノコ”, (“Bloody Dull Bones”), a combination of a transliteration of the English word “bloody” and the Japanese name for the Dull Bones enemy.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

image

An Easter egg in Mario Kart 8/Deluxe that is extremely situational and thus easy to never experience during regular gameplay is that Piranha Plants on the tracks will actually eat items that are thrown at them. Note the Shy Guy driver throwing the banana toward the Piranha Plant and it eating the banana with a unique animations.

This was removed from Mario Kart World.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Monday, June 23, 2025
image
image
image

Promotional shirt given out to participants in the audience during the filming of the obscure 1989 King Koopa’s Kool Kartoons television show.

To this day, very little footage of the show have been found and most of it remains lost media.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AGuyWhoDraws

image

In Donkey Kong Country, there is a glitch with Really Gnawty, the boss of the Gorilla Glacier world, that occurs if the player chooses to deal four hits to it and then simply survive its attacks for a few minutes instead of dealing the final hit.

If this is done, the boss simply stops working after a while, becoming stuck in the corner in the manner shown in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: IvanFranco120

Sunday, June 22, 2025
image

In Super Mario Odyssey, the trees in the Mushroom Kingdom room that is a recreation of the courtyard from Super Mario 64 are glitched due to their unique properties whereby they always face the screen (“billboarding”).

While all trees act this way in the original Super Mario 64, Super Mario Odyssey only features them in this room, and as such a completely faithful implementation of the trees was likely low-priority. The trees do not retain their billboarding properties in Snapshot Mode, and can actually be seen from the side when the camera is rotated.

This causes a glitch to occur if the camera is rotated while in Snapshot Mode whereby Mario will snap to a tree that he is not physically touching if he is made to perfectly align with it after turning the camera 180°. As seen in the footage, this causes him to teleport and even go out of bounds in specific circumstances.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kehzou

image

Animation cel for a deleted scene from the “Mama Luigi” episode of the Super Mario World cartoon series.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
Next page