A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Endurance Alley is an extremely lengthy single-player game mode in Mario Party 6 where the player is tasked with winning 100 minigames in a row. Between the minigames, the player character constantly follows Twila as she floats from sign to sign showing the current minigame number.
It may be difficult to notice that between the minigames, there are minor changes in environment details due to the fact that every single segment is extremely short and the player never sees more than a single screen of the environment at a time.
This post contains footage that has been cut to remove all minigames so that it provides smooth continuity of the walking scenes, and sped up by a factor of 8. Now the entirety of the walk to the end can be appreciated without interruption.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: ZanyWitch7
In the Mario Kart 8 Deluxe Booster Course Pass, driving too wildly within the tube near the beginning of Lap 3 of the 3DS Rainbow Road track may cause the driver to clip through the walls and get ejected into space, as seen in the footage.
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Internal document detailing a proposal for Super Mario Galaxy maps submitted by 99 Lives Design, a graphic design company, to Nintendo for their coverage in the Prima Games official guide in Super Mario Galaxy.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CometMedal
Envelope used for a Nintendo Power subscription renewal reminder, featuring a unique artwork of Mario in the style of Leonardo da Vinci’s famous Vitruvian Man drawing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheUltiMarioFan
Top: an interview in the official 2001 Nintendo Power Luigi’s Mansion guide reveals that one of the programmers was given the task to work on the game’s dust programming for six months, resulting in a very technically impressive dust system.
Bottom: additional information from an earlier post that details that not only is the dust seen in the game very involved, there is even an extremely minor detail that is nearly impossible to notice that shows just how much care was put into the programming: the Poltergust actually keeps track of how much dust is in it, so that it can correctly expel the exact same amount of dust when blowing air back out as it previously sucked in. The dust is tracked consistently across a play session, and this seems to have no functionality outside of extreme realism.
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In Super Mario Maker 2, if the player character is positioned perfectly underneath a P-Switch falling from a pipe while crouching, the character will become trapped inside the P-Switch, being unable to do anything but fruitlessly hop and change direction and requiring the course to be restarted or for the timer to run out to continue playing.
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In World 6-Fortress 2 in Super Mario Bros. 3 (shown here in the Super Mario All-Stars version), Boom Boom is fought in a room with an icy floor and is as such subject to the slippery ice physics.
This can result in him clipping into the wall as he is sliding. If he is defeated while he is in the wall, the Magic Ball he drops will be fully inside the wall and be unreachable, as shown at the end of the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001
Extremely rare leather-bound notepad with an embossed Mario design given out to senior employees of Nintendo of America in the 2000s for recognition of their service.
The cover is supposed to resemble the eponymous in-universe “The Neverending Story” book from the 1979 fantasy novel The Neverending Story, implying that Mario’s/Nintendo’s story is neverending.
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