Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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One of Yoshi’s transformations in Yoshi’s Woolly World is Mega Yoshi, whereby he simply becomes very large, similarly to Mega Mario in New Super Mario Bros. He does not change his design and continues to use his regular model, merely scaled to a larger size.

However, in the game’s files, an early design for Mega Yoshi can be found that is actually different from regular Yoshi, making him stand less upright and thus giving him more of a Super Mario World-inspired appearance.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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All illustrations from the Mario vs. Wario story from the officially licensed 1993 “Mario Kirby Meisaku Video”, an educational VHS tape meant to teach kanji characters to young Japanese children.

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Thursday, September 18, 2025
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Single-panel gag from a 1994 Mario manga, in which Mario suddenly turns into his form seen in the 1993 Super Mario Bros. movie, portrayed by Bob Hoskins, to the shock of Luigi and Peach.

A translation of the speech bubbles was provided by Tumblr user MiloScat.

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In Super Mario Land 2, the most efficient way for Mario to move is to duck on every eighth frame while running, which provides marginally higher speed than running normally.

The footage shows Mario moving through Wario’s castle with maximum efficiency.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: andymac

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Various illustrations from an officially licensed 1985 Super Mario Bros. activity book, featuring nonstandard designs for many of the characters.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits

Wednesday, September 17, 2025
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Filenames for stickers used on the official Japanese site for Mario Kart World reveal that the internal names for some of the tracks are drastically different from the finished names, and even seemingly indicate that they were originally planned to be remakes of retro tracks before being turned into completely original tracks.

Above are the tracks whose internal names do not match either their English or Japanese names. Note how Moo Moo Meadows was seemingly originally intended to be Moo Moo Farm from Mario Kart 64, Faraway Oasis was intended to be DK’s Jungle Parkway from Mario Kart 64, or how Starview Peak was intended to be Rosalina’s Ice World from Mario Kart 7.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 1: gur_madness, 2

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A well-known glitch in Donkey Kong Country 2 is the Castle Crush glitch, whereby it is possible to put down a barrel on the moving floor in the Castle Crush level and pick it up at the same time as it explodes, with the Kong holding seemingly nothing. This can cause all manners of corruption in the level, including crashing the game or deleting save data.

Interestingly, even exiting out of the level after performing the glitch does not actually save the player from its effects. In the footage, the player escapes Castle Crush only to find that animal transformation barrels now unceremoniously kill the Kongs instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling

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Closing image from the booklet of the 2015 Japanese official Mario Kart 8 soundtrack, showing a Mach 8 kart in the studio together with the instruments used to record the soundtrack.

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Tuesday, September 16, 2025
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Mario & Luigi: Brothership contain Bouncy Blooms, platforms that cause Mario and Luigi to enter a helicopter spin similar to tornadoes in Super Mario 64 or Super Mario Galaxy.

If Mario and Luigi land from a spin in such a way that Luigi lands exactly on the edge of a Question Block, Mario will be unable to move too far without Luigi and will get teleported to his position. However, at that point, neither Mario nor Luigi will be able to move, with Mario becoming stuck inside Luigi’s body as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: superalec2089

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In Yoshi’s Story, the dragons that the Yoshis can ride in levels 3-1 and 6-4 do not have any proper names in most languages, being named only as “Dragons” with a color qualifier.

The only exception to this is German, which actually lists a unique name for the red dragon that swims through lava in level 6-4 in Nintendo of Europe’s official guide for the game, being “Lawawa”.

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