A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Unusually friendly-looking officially licensed 1995 Cranky Kong plush keychain from Japan.
Source: hog-a-japan
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A glitch exists in the Nintendo Switch version of Paper Mario: The Thousand-Year Door that renders the game unplayable if the player uses Koops at an inopportune moment, which has never been patched.
For this to occur, Mario must use Koops’s shell launch ability and hold him away from the train while continuing on from Riverside Station in Chapter 6. Right before interacting with the Toad, Koops must be released. This results in the cutscene of Mario boarding the train starting, but the game will wait for Koops to arrive from off-screen.
Koops will never arrive, and Mario will remain standing in the doorway forever waiting for him. Due to this being a cutscene, no input is possible and the game must be reset to continue playing.
Source: thesunflowerz
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The Valley of Bowser 1 level in Super Mario World features Chargin’ Chucks that destroy blocks. By carefully creating a staircase for a Chargin’ Chuck in the manner shown in the footage, while strategically scrolling the camera with L and R so that he can run through some blocks offscreen and leave them intact, it is possible for him to run up to the ceiling of the passage and destroy it.
This allows Mario to enter the area within the ground, which is of course supposed to be impossible. The collision inside the ground is often invisible, and walking into an area of ground extending to the bottom of the level will cause Mario to fall through the entirety of it and die.
Source: olivias-glitches
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A coding oversight that is common in 3D Mario games is that objects that have the ability to squash Mario (e.g. Thwomps, crushing walls, etc.) do not actually check if they are moving towards the surface they are supposed to be squashing Mario against, and instead merely check for their distance to that surface, and whether Mario is between the two. This is occasionally seen in the Super Mario Galaxy games, where Mario can illogically become crushed by a Thwomp that is moving away from him instead of slamming into him.
The footage shows that even Super Mario Odyssey contains the same oversight. If Mario moves very quickly, such as by rolling, he can touch the space between the ground and a retracting pillar, causing him to be squashed despite no force actually being applied against him. Note that while it may appear that Mario actually stood up at the last moment, pressing him against the pillar, this is merely part of the death animation; he was rolling for the entire time and should have been able to roll underneath the pillar.
Source: terido_dsc
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Artwork drawn by the artists on the Super Smash Bros. for Wii U development team, shared by Masahiro Sakurai in 2012.
Source: nintendo-insider
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In Paper Mario, a group of Ravens can be found on top of a tree in Yoshi’s Village. Out of these, four can be Tattled with Goombario, causing him to make various remarks on how he finds them cute (e.g. “Ravens are really cute. I told Kooper that, and he said I had weird taste.” and “Ravens are short and chubby. They’re pretty fluffy, too. And somewhat cuddly. And soft.”)
However, there is one Raven that is too high up to be reachable (circled yellow in the image), and does not have a Tattle even when reached via hacking. A Tattle that is presumably intended for it can be found in the files, but only in Japanese (translation provided).
This Tattle reinforces once again how much Goombario likes Ravens, going so far as to express that he would like to cuddle a Raven when sleeping.
Source: TCRF
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The 2001 official Nintendo of America site for Luigi’s Mansion contained a book called “History of Luigi”, summarizing some of his past game appearances in a humorous manner.
Note the various references such as e.g. mentions of the Simpsons cartoon series or the author being called “J.R.R. Spookien”, a parody of Lord of the Rings author J.R.R. Tolkien.
Source: speleogeist
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A glitch was present at the release of Super Smash Bros. for Wii U on the Palutena’s Temple stage whereby dropping Wario’s bike in the fountain would cause it to very quickly build up immense amounts of speed and finally get stuck inside the floor, from where it can no longer be retrieved. Note the visual reduplication of the bike from it moving so fast that it occupies the opposite ends of the fountain on every other frame.
The glitch was patched in version 1.0.6 of the game, half a year after its release.
Source: ness294
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Top left: the characters playable in Super Mario Kart.
Top right: the characters playable in Mario Kart 64. Note the replacement of Koopa Troopa and Donkey Kong Jr. with Wario and Donkey Kong, while all other drivers remain the same.
Bottom: a 1996 Nintendo Power Mario Kart 64 trading card provides an explanation for the replacement of Koopa Troopa with Wario, stating that Wario is rumored to have “borrowed” (i.e. suggested to have stolen) his kart from the Koopa Troopa.
Interestingly, no explanation is provided for the replacement of Donkey Kong Jr. with Donkey Kong, suggesting that at least at the time, the intent may have been that the Donkey Kong from Mario Kart 64 is simply an older version of the Donkey Kong Jr. from Super Mario Kart.
Source: donkeykonghistory
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