A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Mario Artist: Polygon Studio was an entry in the Mario Artist series for the Japan-only 64DD add-on for the Nintendo 64 that allowed users to create their own 3D models and insert them into scenes.
In a 2003 issue of the Japanese Nintendo Dream magazine, a tutorial was published on how to create a model of a specific Shy Guy, who has been a popular recurring character in the magazine’s long-running “Dream Drunker” comic (famous for his gimmick of never saying anything except variations of “HO~”).
A reference image of the Shy Guy riding a minecart and the finished model are provided. Note that the model also includes one of the exercising men from the opening of Mario Paint, who also appear in the Mario Artist games.
Main Blog | Patreon | Twitter | Bluesky | Source: ND (Japan), Issue 89, 2003
In Maro Golf: Toadstool Tour, bouncy mushrooms can affect the physics of the ball in unusual, glitched ways.
If the ball is able to rest against the stem of the mushroom (as seen in the beginning of the footage, with Boo needing to clip into the mushroom to hit the ball) then it will perform several loops in mid-air after being launched, which should be physically impossible.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: bluekandy
In Super Mario Odyssey, it is possible to access the mainland of the Luncheon Kingdom early by warping to the Floating Sky Island via the painting in either the Lake Kingdom or the Wooded Kingdom (depending on the player’s map path) and then performing a very precise jump to the mainland.
This is known in the speedrunning community as “Bruncheon” (a pun on “early Luncheon”), but cannot actually be used to skip ahead in the game meaningfully as the Odyssey is unloaded in that state of the kingdom, making progressing to further kingdoms impossible.
In Version 1.0 of the game, it is possible to enter the warp painting leading to the Mushroom Kingdom from the Bruncheon state. This will cause Mario to become trapped in the Mushroom Kingdom, as seen in the footage. The painting he came out of will be blank, preventing him from going back, and he will be restricted to running around the Yoshi’s House area (with a glitched fixed camera) until the game is reset.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In the Nintendo Switch version of Paper Mario: The Thousand-Year Door, various severe glitches exist with the Pider spider enemies that were not present in the original GameCube version.
One of them is shown in the footage, whereby making the Pider swing through the use of Flurrie’s overworld ability and then attacking it during a specific point in its movement will cause Mario to freeze and the game to become unplayable. It is unknown why specifically these enemies are causing this many problems.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Officially licensed “Yoshi dreaming about an apple” cap, available at Super Nintendo World in Japan. The cap features a thought bubble with an apple, to which a Yoshi plush accessory is attached to make it look like the Yoshi is thinking or dreaming about the apple*.
*technically called a “fruit” in official Nintendo materials, but commonly called an “apple”
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Many Mario games feature the 1-Up chain mechanic whereby stomping an enemy once gets e.g. 100 points, then 200 etc. until some enemy (usually the eighth) and all subsequent enemies stomped without touching the ground earn a 1-Up.
The same is true for Super Mario World. However, here the variable used to track the chain is actually an unsigned single byte, which can only hold a maximum value of 255 before rolling back over to 0.
As such, if the player manages to bounce on a single enemy for over 255 times in a row (relatively easy to do underwater as seen in the footage), the chain will briefly be interrupted to go back to the scores before continuing with the 1-Ups.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: mrpyt1001
The Legend of Zelda: Link’s Awakening is well-known for using Mario elements to a much greater degree than other Zelda games, featuring e.g. Goombas and Piranha Plants as enemies, a Yoshi doll as an item, etc.
However, one enemy reference to the Mario series is much more obscure than the others. The goo enemies in the Color Dungeon, found in the DX version for the Game Boy Color and in the Nintendo Switch version, are actually supposed to be the rare Boo Blah enemies from Yoshi’s Island.
Left: a Boo Blah as seen in Yoshi’s Island.
Middle: a goo enemy in the Game Boy Color version (called a “Camo Goblin” there).
Right: the same enemy in the Switch version (called a “Goo Specter” there).
In addition to an extremely similar appearance, their Japanese name ビヨーンおばけ (Biyon Obake, “stretchy ghost”) is identical to the Japanese name of the Boo Blah in Yoshi’s Island, confirming that they are supposed to be an intentional reference to that game. Note that while Yoshi’s Island was not yet released at the time the original Game Boy version of The Legend of Zelda: Link’s Awakening came out, the DX version was released in 1998, 3 years after Yoshi’s Island.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
For an unknown reason, there is an odd continuity discrepancy regarding Rosalina in Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup in Bellabel Park that has not been fixed yet.
Left: whenever Rosalina uses the Parachute Cap badge in all forms except the Elephant one, the emblem on the cap is her regular emblem inspired by the Grand Star from Super Mario Galaxy.
Right: however, whenever she uses that badge in her elephant form, the emblem becomes Peach’s crown emblem instead. None of the other characters have any such emblem changes.
This was likely due to Rosalina’s elephant form being created by editing Peach’s elephant form during development, and the emblem being left over due to an oversight.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: nighbos