Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Sunshine, the Monty Mole boss in Noki Bay and Pinna Park shoots Bullet Bills when Mario is far away, but throws Bob-ombs when he is close. He is only supposed to throw four Bob-ombs at a time in order to not overwhelm the player.

If Mario rides Yoshi and sprays four of these Bob-ombs with juice, an oversight in the code will cause the Monty Mole to throw a glitched fifth Bob-omb. Spraying it with water and picking it up, then performing a triple jump will cause Mario to become stuck in a bouncing animation until he throws the Bob-omb.

Top: the beginning of the glitch. Note that with each bounce, Mario’s height continues to increase.

Bottom: eventually, Mario will go up so high he will be above the sun.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: glitchshorts7950

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Top left: the sequence in Paper Mario: The Thousand-Year Door where Peach needs to retrieve a Data Disk from Grodus’s office and insert it into the computer is a reference to the startup animation/BIOS of the Japan-only Famicom Disk System add-on for the Famicom.

Top right: footage of the actual animation from the Famicom Disk System for reference.

Bottom: while this is normally too small to be seen clearly during regular gameplay, zooming in onto the computer screen during the sequence reveals that the word “Nintendo” did not fit entirely onto the sign, causing it to be shortened to “Ninte”. In addition, due to the low resolution being unable to display all letters properly, the sign appears to read “Nihtc” instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: PM:TTYD (NA, GC)

Sunday, December 14, 2025
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Collection of wallpapers available on the official site for the Game Boy Advance version of Donkey Kong Country 3 in 2005, featuring some versions of official renders that have never been released in any other capacity (please zoom in to view details).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Free Roam mode in Mario Kart World, the player character celebrates every time a mission is completed.

The celebration animation has higher priority than any other animation, meaning that it will override states like panicking from sinking into a hazard like poison or lava.

Note how Bowser Jr. is seemingly happy to sink into the lava in the footage due to his celebration preventing him from panicking.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CherryCalamity

Saturday, December 13, 2025
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Promotional 1997 Diddy Kong Racing Christmas card distributed by Rare.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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The files of the Nintendo Switch version of Captain Toad: Treasure Tracker contain an unused model called “Kidnapper” internally.

Due to being a bird-like creature and the name, this is likely an old or development placeholder version of Wingo, the game’s main villain, who is a bird that kidnaps both Captain Toad and Toadette at different points in the story.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Friday, December 12, 2025
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Officially licensed 1997 glittery Super Mario 64 jigsaw puzzle from Japan.

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Mario & Luigi: Brothership contains small decorative lizards that appear in the background in the environment. Due to the game not having any means of freely moving the camera, the lizards cannot be seen up close.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Thursday, December 11, 2025
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Top: early concept art of Mario’s growth transition sprite from Super Mario Bros. Whenever Mario obtains a Super Mushroom or shrinks down from Super Mario to Small Mario after taking damage, he blinks between his small, Super, and transitional states for a few frames. This drawing is never seen for more than a frame at a time.

Bottom: a comparison of this concept art to Mario’s standing sprite from the Mario Bros. arcade, and the same transitional sprite from the finished game. The concept art appears to be a halfway point between the two, clearly taking the Mario Bros. sprite’s body as an inspiration.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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The DK Summit track from Mario Kart Wii contains three snowboarding Shy Guys in the half-pipe section near the end of the track: a green one, a yellow one and a red one.

While they appear to behave identically at first glance and the color being purely cosmetic as is the case with the vast majority of NPCs seen in the series, there is actually a small detail that distinguishes one of them from the others and is difficult to notice during gameplay without stopping and examining them carefully.

The red Shy Guy is more of a show-off, performing 900° spins at the top of his jumps, while the green and yellow ones only perform 180° spins each.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: B_squo

 
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