High-quality reference images distributed to Nintendo product licensees in the early 1990s, from the Nintendo of America archives.
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An extremely bizarre detail in Mario Kart Wii is that the visual effect for performing a trick is different between DK Summit (left) and every other course in the game (right), though in a way that is so immensely minor that it is impossible to actually distinguish in-game.
The actual file being used for the effect is a different file that is marked as a “special version” of the regular one, and is nearly identical except for extremely minor tweaks to the frame timing and luminosity of the glow.
Why the developers would make a special “DK Summit-only trick animation” and then make it virtually impossible to distinguish is unknown.
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Menu screens from “Donkey Kong Country: He Came, He Saw, He Kong-Quered”, a 2013 DVD release of the Donkey Kong Country cartoon series, featuring unique renders of Donkey Kong and Diddy Kong.
Note Donkey Kong’s tie being mirrored in all its appearances in the menu for an unknown reason.
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In Luigi’s Mansion, Luigi does not have the Poltergust until he meets E. Gadd in the Parlor. Interestingly, the Poltergust is stored lying on the floor underneath the cabinet in this room specifically so it can be used here, and can be seen when Luigi enters it if the player knows it is there (circled in red in the top screenshot).
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Bizarre promotional 1997 pin of Mario’s face with the tagline “Ask me How to Dig a Million Bucks”, used by store employees to evidently promote some Nintendo 64-related advertisement campaign, although no details on the campaign appear to be documented.
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In Donkey Kong Bananza, the Spin Jump is an unlockable skill that can be purchased for 2 Skill Points. There is a strange quirk in the physics calculations for the Spin Jump whereby it gains speed every time it bounces off a wall.
While normally, the player is not expected to bounce off a wall more than once or twice per jump, if Donkey Kong is positioned between two walls in the manner shown in the footage, he will gain immense velocity from the ricocheting effect.
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In Paper Mario: The Origami King, Jean-Pierre Colored Pencils the 12th (better known in-game as “Colored Pencils”) covers the inside of the Overlook Tower in various colored pencil drawings that are removed when he is defeated.
Here are the surprisingly detailed textures for the drawings, extracted from the game’s files. Please zoom in to view the details.
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A bizarre oversight in Super Mario Bros. and Super Mario Bros.: The Lost Levels results in some objects being manipulatable after Mario’s death.
Left: normally, whenever Mario dies, all objects on screen freeze for his death animation, and do not move again until the stage is restarted.
Right: however, if the player pauses and unpauses the game at least 4 times during the death animation, the objects will suddenly continue moving until the stage resets, as seen with the Koopa shell resuming its movement and killing the Koopa Paratroopa. The points and extra lives gained this way surprisingly still count even though Mario is dead, as shown with the black screen indicating that he now has 4 lives as a result of the glitch instead of 3 as on the left.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Andrewgspeedrun