Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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A bizarre “wrong warp” glitch can occur in the Pot Hole Panic level of Donkey Kong Country 3 whereby bouncing on a Kopter enemy’s head with Squitter can cause the Kongs to be suddenly sent to the house of Barnacle the Bear, an area in a different part of the game’s world.

Note the Kongs being in the middle of bouncing on the enemy in the footage before the screen suddenly fades to black and they enter a completely unrelated house.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: xA____1234xxx

Sunday, June 29, 2025
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Mario holding up an issue of the British Nintendo Official Magazine for a 1998 subscription promotion.

Main Blog | Patreon | Twitter | Bluesky | Source: NOM (UK), Issue 69, 1998

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In version 1.1.0 and earlier of Super Mario Odyssey (patched in all subsequent versions), having Cappy hit Talkatoo directly after Mario finishes talking to him would result in a variety of glitched behaviors.

One of these is the sliding glitch, whereby Mario is able to slide around while the game is acting as though he is in the middle of a conversation. Note the surprising physics being applied to Mario, whereby he actually leans into curves while sliding instead of being completely stationary.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Terido_s

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Officially licensed 2022 sets of Mario place mats and paper plates from Japan. The paper plates have designs that align with the place mats if they are placed exactly in the center, as shown.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Saturday, June 28, 2025
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Nintendo Power brochure with unique illustrations referencing the first encounter with a Bomber Bill (known as Banzai Bills at the time of the game’s release) in the Yoshi’s Island 1 level, whereby Mario can avoid it by ducking in a 1-tile deep indention in the ground.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Top: in The Legend of Zelda: Link’s Awakening, shown here in the Nintendo Switch version, the character Tarin is magically transformed into a raccoon (English text) or tanuki* (Japanese text).

Bottom: concept art for the Switch version of the game reveals that one concept for that form had a red version of Mario’s nose, and a mustache identical to Mario’s, clearly intended to be a reference to Tanooki Mario. While Tarin himself also has a mustache, it is different from Mario’s, so it would have become more Mario-like in that form.

*Note that the real-life animal (Japanese raccoon dog) is spelled “tanuki” while Mario’s power-up has always been spelled “Tanooki” as a stylistic choice.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits

Friday, June 27, 2025
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In Mario & Luigi: Brothership, a glitch can occur with the Shy Guys fought in Bowser’s Castle whereby counterattacking them on a specific frame will cause them to vibrate eternally.

This will prevent the Shy Guy from ever finishing his attack, resulting in his turn and thus the battle never ending. The game must be reset to continue regular gameplay.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Super Mario Maker 2, the New Super Mario Bros. U-style Angry Sun with its distinctive inscrutable expression is not actually present as a model in the game’s files; instead, it is a series of prerendered sprites. However, the sprites very slightly tilt the model between frames, allowing the 3D shape of it to be determined through careful analysis.

Here is a recreation of the model by dataminer Lumpy Spirit that results in a complete 1:1 match to the in-game sprite when animated, and as such can be considered to be the closest to an accurate model of the Angry Sun that is possible to obtain using currently available information. With it, it is finally possible to see the Angry Sun from the side.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Original collage and sketches from the design process for the box art for Mario’s Game Gallery (later rereleased as “Mario’s FUNdamentals”), from the personal archives of the cover artist, Greg Winters.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
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