Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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It is possible that the Moleville theme in Super Mario RPG is a reference to a classical music piece called “Spinnerlied” or “Spinnliedchen” (“spinning song”) from the mid-19th century. The post first features a piano performance of the beginning of the song, followed by the beginning of the Moleville theme, for comparison.

Main Blog | Patreon | Twitter | Bluesky | Source: music, info: EmeryCox4

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Super Donkey was a platformer that was in development for the SNES from 1991 to 1992, parts of which would be used as the basis for Yoshi’s Island. The game was never publicly revealed by Nintendo; its very existence is only known due to internal development data surfacing in 2020.

One extremely curious detail about the game shows just how long Nintendo is willing to hold on to an idea they believe is good before finally implementing it in a finished game:

Top: in Super Donkey, one of the abilities of the main character is a stomp attack that releases two dust clouds, one on each side, that continue the attack horizontally. The dust clouds visibly have chomping jack-o’-lantern-like faces to show that they damage enemies.

Bottom: in Super Mario Maker, 24 years later, this attack was finally put into a finished game, being the Ground Pound attack specific to the Big Goomba’s Shoe. It acts and looks nearly entirely identically to the Super Donkey version.

This means that at least one developer at Nintendo has been holding on to the idea for 24 years and waiting for the perfect moment to use it.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Officially licensed 2018 Donkey Kong hand puppet.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGPlushDaily

Saturday, June 7, 2025
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In Paper Mario: The Thousand-Year Door, the Pit of 100 Trials does not actually consist of 100 separate rooms. Instead, it is only a few rooms (one for each visually distinct type) and the game uses a lookup table to put different enemies in the room based on the floor number, making the entire Pit much more memory-efficient.

Even though the game never lets Mario progress past floor 100, if cheats or glitches are used to do so, it becomes apparent that the game uses an unsigned 8-bit integer (a variable with a maximum value of 255) for the floor number, but only has table entries up to 100. If any greater floor number is accessed, the table draws from data not intended to be part of the Pit, leading to bizarre results.

One very notable scenario occurs when floor 114 is accessed. After defeating a Goomba (who appears in-battle as nothing, making it an instant victory), the Goomba drops the Boat Mode ability, as an item. Every ability Mario gets actually exists as an item in the game, but Mario never obtains them in that manner. After picking it up, it is correctly added to Mario’s status screen and he is able to use it.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Fatguy703

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After the release of Super Mario Odyssey, there have been many reported, and multiple documented, cases of Mario suddenly being able to swim in mid-air as seen in the footage.

Unfortunately, despite extensive attempts to reverse-engineer and reproduce the glitch, none have been successful and the mechanism behind it remains a mystery to this day.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Fir, stoneclasher

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Trade magazine showcase for a line of cancelled 1999 “Mario’s World” Nintendo action figures.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits

Friday, June 6, 2025
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In Donkey Kong 64, the Kremling Krusha is an unlockable character in multiplayer mode, but cannot be used in single-player mode. If the code is modified to change to him in the regular adventure, it is revealed that he has a number of unique animations that are never seen in multiplayer mode, and which may suggest he could have been intended to be playable in single-player mode as well.

The footage shows Krusha’s unique unseen idle animation, whereby he struggles to not fall asleep.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: butterplays5893

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In Super Mario 64, the “Blast Away the Wall” star is notorious for being difficult to find for some players, particularly without guides and who do not immediately infer that this relates to shooting Mario at a wall from a cannon.

There is an alternate way a player could discover where the star is, though due to its situational nature, it is impossible to say whether any players have actually discovered the star this way in practice. If the player reaches the top of the fortress and then looks down from the top, paying close attention, it becomes apparent that the breakable walls are missing, and the star can actually be seen inside one of them (directly to the left of Mario’s head in the footage).

Of course, this is simply due to the fact that the regular walls are course geometry, which is rendered at all times, while the breakable parts of the wall are separate objects and have a finite rendering radius to conserve resources. The top of the fortress is far enough away to cause the breakable walls to stop rendering.

If a player notices this and tries to jump down to get the star, the walls will reappear and the star will once again not be visible, which may be taken as a hint that the walls can be destroyed.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SM64 (NA, N64)

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It was recently discovered that the Spin Dash move from Paper Mario has actually been there, unused, in the files of Super Paper Mario all along. The move is functional (as a move activated by Dashell, merely deactivated in-game) and requires rewriting only one line of code to insert back into the game.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: whoaz.one

Thursday, June 5, 2025
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In a 2010 interview, Koji Kondo related a story of how when he met Paul McCartney of the Beatles, Paul and his wife immediately sang the Super Mario Bros. overworld theme unprompted, which was a very proud moment of him to be recognized in such a way by such a prominent musician.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintendoMemo, info

 
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