Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Extremely rare officially licensed 1993 British Bowser figurine.

Source: krke_8

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Thursday, July 23, 2026
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A video recorded at Nintendo Japan during the creation of Super Mario Bros. shows an early version of Super Mario’s idle sprite, which has some differences such as a different color scheme and suspenders.

However, the most noticeable difference is the change to his eye, which despite being only a single pixel, makes his eyes look unnaturally large. No classic Mario sprite would go on to make Mario’s pupils 2x2 pixel squares, instead opting for 1x2 pixel rectangles, 1x1 pixel dots, or the finished sprite’s L-shape instead.

Source: KrispyBaf

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An extremely obscure detail in Super Mario RPG is that there is one inn in the game that allows Mario to stay even if he cannot pay for it, being the Seaside Town inn. Since it is encountered in the latter half of the game, it is unlikely Mario would not have the 15 coins to pay for it, and a player with no money left would likely simply rest at Mario’s house for free instead.

This is the only inn that normally costs money that allows Mario to stay even if he cannot pay; the Rose Town and Monstro Town inns are free by default, while every other inn will not let him stay if he does not have enough money.

Source: pidgezero_one

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The battle system in Paper Mario: The Thousand-Year Door is designed in a modular manner so that every entity, whether it’s Mario, his partner, or an enemy, can theoretically use any move simply by calling its script. Of course, most moves are only supposed to be used by specific entities, causing many unintended effects if they are given to others.

A humorous effect occurs if an enemy is made to use the Earth Tremor special move. The enemy correctly hops onto the giant Crystal Star, and the move correctly deals damage to Mario and his partner (as those are that entity’s enemies, and thus the targets).

However, the script for that move calls for Mario’s partner specifically to jump onto the Crystal Star alongside the move user, even if the user is not Mario. This can be seen in the footage with Goombella joining the Goomba that is using the move on the star.

The visual result is that Goombella looks like she is “betraying” Mario by joining the Goomba in performing the move against him.

Source: SilverGames136

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Wednesday, July 22, 2026
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For an unknown reason, the placeholder images in the official Twitch application for the PlayStation Vita have to do with Mario, a character from a different company that has nothing to do with the console, instead of anything related to Sony or their intellectual properties.

Top: the placeholder for searching games and searching broadcasters depict Super Mario 64 and a streamer named “Mario”.

Bottom: another placeholder depicting a preview of a stream uses a screenshot of a stream of Mario Party 2.

Source: DogToon64

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Tuesday, July 21, 2026
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Reader-submitted Super Mario World artwork in a unique style, featured in a 2004 issue of the Japanese Nintendo Dream magazine.

Source: Nintendo Dream (Japan), Issue 104, 2004

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Monday, July 20, 2026
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Three original illustrations (partially based on the 1986 Super Mario Bros.: The Great Mission to Rescue Princess Peach anime movie), from an officially licensed 1987 Japanese Nintendo/Suntory Ade soft drink cross-promotion calendar.

Source: its.a.me.scanio, historyofhyrule

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An extremely minor and easily overlooked detail in Super Mario 64 is that one of the four pillars in Shifting Sand Land actually has a different texture from the other three, being more visibly covered in sand. This is the pillar that is located in the quicksand near the Tox Box maze; it is also the only pillar that is lower than the other three, presumably due to having sunken into the quicksand.

While this may at first appear to be an oversight, it must be deliberate since the texture used for that pillar is unique and not used by any other object in the level. It seems that it was supposed to indicate that this pillar is less well-maintained than the others, with it being sunken into the quicksand, but the difference between the textures is so subtle that very few players would actually notice it during gameplay.

Source: its_mirrors

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Sunday, July 19, 2026
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In Super Mario Galaxy and Super Mario Galaxy 2, it is possible to make Mario shiver on command. If the analog stick is pushed as lightly as possible, Mario will simply shiver instead of moving. Note the subtle vibrating movement of his hands.

This is unique in that most 3D platformers have a “dead zone” around the middle of the analog stick in which input will do nothing, and moving the stick outside of the dead zone will result in slow movement.

The Super Mario Galaxy games implement the dead zone not as ignoring the small analog stick inputs outright, but instead as simply not letting Mario move from the spot; however, he still reacts to the input by skipping frames of his idle animation, resulting in the “shivering” effect.

Source: cometobservatory

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It is well known that in Paper Mario: The Thousand-Year Door, there is a Toad that references Fire Emblem. However, in the Japanese version of the game, Luigi’s adventures have two more Fire Emblem references that were removed in other languages.

Source: IkeRadiantHero

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