A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


The back of the North American NES box for Super Mario Bros. 3 makes a bizarre decision to choose to highlight the game’s pause feature as though it merited special attention, despite
-a pause feature being completely standard for NES games and having been part of the expected functionality of console games for 6 years at that point, and
-the game being technically impressive in many other areas (e.g. seamless multidirectional scrolling, an explorable map screen with secrets), which were for some reason not elaborated on in favor of mentioning the pause feature.
Note that the phrasing “then continue where you left off” may seem like it is referring to some type of save feature that would allow the player to resume the game after turning it off; however, that is not the case. Super Mario Bros. 3 does not have any save functionality and the line is in fact simply referring to the fact that pressing Start pauses the game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Game & Wario, the “Design” minigame revolves around drawing very precise lines on the Wii U GamePad, such as a straight line of exactly 2.5 inches, a circle with a 2 inch diameter, etc. While most of the tasks can be “cheated” using a ruler and other technical drawing tools, one task (drawing a squiggly line of a certain length) cannot be cheated without going to extreme lengths of creating a custom “squiggly ruler” template to trace on the screen.
If a player somehow manages to get all tasks perfectly, which as mentioned is highly unlikely without cheating and is difficult even with cheating, a unique robot called the Flawless Perfectibot 5000 will be created at the end. Note that even getting 499 points will not result in this robot, instead being the next lowest tier, the Amazebot 500.
There are only 2 known recorded instances of players achieving this.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: speedymatt1236

The “icy” sound from the Ice Cavern in The Legend of Zelda: Ocarina of Time is the same sound as the star collection sound in the Super Mario Galaxy games. The post plays a brief snippet of Ice Cavern before a snippet of Super Mario Galaxy footage that includes the sound.
The reason is that the sound used in both of these was taken from a commercial sample CD (“Best Service Gigapack” - SYN_Fantasia3 -L) and was not actually created by Nintendo.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: nintenblog
In Super Mario 3D World + Bowser’s Fury, Bowser Jr. is able to retrieve items by tapping them on the screen. However, the range at which it is possible to send him to retrieve objects is much greater than one would assume. He is not confined to merely the area Mario is in, but can actually be sent to other islands if the item to be retrieved is visible at all, no matter how far away it is.
In the footage, Mario sends Bowser Jr. to the opposite end of a different island, and he is able to obtain the Cat Shine Shard from there after 12 seconds of flying. The only thing the player needs to do is keep tapping the item as otherwise Bowser Jr. will turn back.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: xiivler
In Luigi’s Mansion, if Luigi finishes capturing a Boo while he steps on one of the tiles that switch gravity, E. Gadd will call him while he is in the middle of flipping upside-down.
This will interrupt the flipping and Luigi will stay in an angled position in mid-air for the duration of the conversation, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Source: Unmeltable Moth, Glitch Doctor
Illustration from an officially licensed 1987 Nintendo wall calendar from Japan, based on the 1986 Super Mario Bros.: The Great Mission To Rescue Princess Peach anime movie (please zoom in to view details).
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: History of Hyrule