Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Original redrawn version of Super Mario Sunshine official art with more dynamic shading, from a 2002 issue of the Brazilian Nintendo World magazine.

Main Blog | Patreon | Twitter | Bluesky | Source: NW (Brazil), Issue 48, 2002

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In Super Mario Odyssey, there is a Bonneter guarding a Power Moon in the Cap Kingdom who can be scared off if Mario captures a Paragoomba and approaches him.

A minor glitch can occur if this Bonneter is talked to and then immediately hit by Cappy whereby he will experience “extended pain”. He will be in his pain animation (which is normally supposed to be very brief after being hit by Cappy) for several seconds while the camera focuses on him. Then, he will suddenly be all right again as the camera returns to Mario.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Terido_dsc

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In Super Mario World, if Mario is pushed off a moving rope by it moving against a solid wall, he will enter a “Climb Anywhere” state, whereby he will be able to start climbing in mid-air on seemingly nothing simply by pressing Up.

The state will last for the entirety of the currently loaded area unless Mario touches a rope again. Note that this effectively prevents him from dying due to falling off screen since Up can be pressed at any time to climb back up even if there is no ground underneath him. Unfortunately, none of the ropes in the game are positioned in such a way that this can happen during regular gameplay.

However, the game contains many glitches that allow unintended items to be spawned, such as e.g. by eating a coin with Yoshi and collecting it before he can swallow it, which may result in various normally impossible items being placed in the storage box depending on what loads into memory at that moment. As such, it is possible to spawn a rope somewhere Mario would be pushed off, achieving this powerful state.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Friday, May 1, 2026
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In Super Paper Mario, it is possible to die while talking to Old Man Watchitt in Yold Town in Chapter 1-2, a rare example of being able to die during a conversation.

If Mario has 1 HP remaining, enters 3D and positions himself in the left chair in Old Man Watchitt’s house, then talks to him, he will accidentally overshoot the correct 2D plane when attempting to reach the spot he is supposed to be standing while talking.

This will cause him to literally fall out of reality by walking perpendicularly out of the 2D plane. Due to only having 1 HP remaining, this will kill Mario and cause a Game Over in the middle of Old Man Watchitt talking.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Original storyboards for the Adventures of Super Mario Bros. 3 cartoon episode “Mush-Rumors” (please zoom in to see the drawings). While cels and sketches from the Mario cartoon shows are commonly found, storyboards surface very rarely.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TanookiKuribo

Thursday, April 30, 2026
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In Super Mario Bros. 3, a glitch has a small chance of occurring organically during regular gameplay in the final battle with Bowser.

If Mario dies on the same frame that Bowser would breathe a flame, the next time Mario enters the boss room, the flame will appear from mid-air before Bowser himself enters the room, as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Wednesday, April 29, 2026
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2017 platformer A Hat in Time contains an unused model that appears to be heavily inspired by Glitzville from Paper Mario: The Thousand-Year Door.

Top: the model as seen in the game’s prototype version. Note that there is a tiny block in front of the left “building” that is the same general shape, size and position as the telephone booth in Glitzville in Paper Mario: The Thousand-Year Door.

Middle: the model seen in the finished version’s files, unused.

Bottom: the cutscene model for Glitzville in the GameCube version of Paper Mario: The Thousand-Year Door. Note that even in English and other languages, the cutscene model has the text “URONTOWN” on the sign (a romanization of Glitzville’s Japanese name, Oolongtown) instead of the name in that respective language.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: nintendostuff

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Officially licensed 1993 Super Mario Kart inflatable kart from Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Yamafuda

Tuesday, April 28, 2026
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Concept art for “Roo”, an unused kangaroo character originally planned for Diddy Kong Racing that ended up being replaced by Pipsy the Mouse during development.

Kevin Bayliss, the lead artist for the game, explained on his personal social media accounts that the reason Roo was replaced was because he believed it was implausible for her to steer vehicles while wearing boxing gloves (it is assumed that simply removing the boxing gloves from the character was not an option due to boxing kangaroos being a cartoon/cultural archetype).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Kev_Bayliss

 
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