A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Bros. 3, if this Question Block in World 1-Airship is hit when it is passing a precise point on the screen, a glitch will occur whereby the block will become invisible and bouncy.
The bouncing will apply both to the power-up released from it as well as Mario himself, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Mitchflowerpower
Top: in Super Mario World and Super Mario Run, Fishin’ Boos are enemies similar to Fishin’ Lakitus, except they have a flame that hurts Mario at the end of their rods instead of a lure like the Fishin’ Lakitus do. While at first this appears to be simply a combination of the concepts of fishing and ghostly fires such as will-o’-the-wisps, there is a possibility it is actually inspired by a real type of fishing from Japan.
Bottom: cormorant fishing is a tradition in Japan and some other countries such as China whereby trained cormorant birds are used to catch a type of fish called sweetfish. The fishing is done at night, where a basket of flaming wood is swung over the river to cause the sweetfish to start stirring from their sleep, which allows the cormorant to attempt to catch them.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: KaihatsuYT
Normally, touching a goal or goal-equivalent collectible in Mario games (such as a Power Star) always counts as succeeding in completing a level or mission even if the character would have died otherwise such as e.g. by his health depleting at the same time, in the interest of being fair to the player.
However, Super Mario Galaxy is an exception in its timed missions. If the player character touches a star at the exact time the timer runs out, the star collection animation will begin to play, but the character will still die, as seen with Luigi in the footage. Note how the star starts moving the same way it would have if the victory animation were playing normally.
This will not count as collecting the star and the mission will have to be attempted again.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GlitchedMeerkat
Getting on top of the highest platform of the Underground Moon Caverns in Super Mario Odyssey using exploits may cause the game to begin undergoing severe visual glitches, including flashing in extremely bright colors.
Here is a comparison between what the area normally appears like (top) and how it appears for a single frame during a flash (bottom). Note the regular Mario in the center of the image and an additional thin ghost Mario to the left of him.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: supp0rted4
In Donkey Kong Bananza, NPCs slide out of the way of chunks of solid terrain, which can be used to move them around.
However, during specific dialogue, the sliding vector remains even beyond the point where the character is no longer touching the object and should stop sliding. This can be seen in the footage, where Dixie Kong continues sliding for seemingly no reason while Diddy Kong is talking, finally hits the edge of her active radius, and turns into dust as a failsafe.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kirbycheatfurby
Promotional 1994 Donkey Kong store display.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cake_hoarder