Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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A well-known glitch in Donkey Kong Country 2 is the Castle Crush glitch, whereby it is possible to put down a barrel on the moving floor in the Castle Crush level and pick it up at the same time as it explodes, with the Kong holding seemingly nothing. This can cause all manners of corruption in the level, including crashing the game or deleting save data.

Interestingly, even exiting out of the level after performing the glitch does not actually save the player from its effects. In the footage, the player escapes Castle Crush only to find that animal transformation barrels now unceremoniously kill the Kongs instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling

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Closing image from the booklet of the 2015 Japanese official Mario Kart 8 soundtrack, showing a Mach 8 kart in the studio together with the instruments used to record the soundtrack.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Tuesday, September 16, 2025
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Mario & Luigi: Brothership contain Bouncy Blooms, platforms that cause Mario and Luigi to enter a helicopter spin similar to tornadoes in Super Mario 64 or Super Mario Galaxy.

If Mario and Luigi land from a spin in such a way that Luigi lands exactly on the edge of a Question Block, Mario will be unable to move too far without Luigi and will get teleported to his position. However, at that point, neither Mario nor Luigi will be able to move, with Mario becoming stuck inside Luigi’s body as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: superalec2089

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In Yoshi’s Story, the dragons that the Yoshis can ride in levels 3-1 and 6-4 do not have any proper names in most languages, being named only as “Dragons” with a color qualifier.

The only exception to this is German, which actually lists a unique name for the red dragon that swims through lava in level 6-4 in Nintendo of Europe’s official guide for the game, being “Lawawa”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Monday, September 15, 2025
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In Donkey Kong Bananza, Donkey Kong whistles a tune when calming down Odd Rock in the beginning of the game. This tune actually harmonizes with the Donkey Kong main theme, first heard in the NES version of Donkey Kong, and then remixed as the main theme of Donkey Kong Country.

Whether the harmonization was intended (likely, given the abundance of hidden musical references in the game) or is a notable coincidence is unknown.

The sound in this post overlays Donkey Kong’s whistling with a rendition of the theme provided by Twitter user “TheStaticCling”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling

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Various extremely early concept art sketches from the design process of Super Mario Odyssey, seen in a 2018 Nintendo of Japan promotional booklet.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: History of Hyrule

Sunday, September 14, 2025
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Concept art for a “Jump Man” arcade cabinet for the 2023 Super Mario Bros. movie, being a parody of the original 1981 Donkey Kong arcade cabinet with similar characters.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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If the player makes no input on the title screen of Super Mario Sunshine, a prerecorded demo will play. One interesting detail seen for only a few frames during the demo is that one of the buildings in Delfino Plaza appears to be on fire, with black smoke coming out of a window.

In the finished game, buildings are never on fire, though some characters are on fire instead (using the same smoke graphics) and need to be extinguished by Mario.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMS (NA, GC)

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Cover of a 1998 issue of N64 Gamer magazine, featuring Yoshi.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintendoMetro

Saturday, September 13, 2025
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In Mario + Rabbids Sparks of Hope, Rosalina’s bald head is fully modeled underneath her hair, unlike the heads of every other human character, which are not modeled in the places where the hair covers them up.

This suggests Rosalina’s hair may have been removable at some point, or that every model during the development of this game actually started off like this and hers simply did not get optimized after adding the hair.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
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