A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Packaging of an officially licensed 1996 Super Mario 64 jigsaw puzzle from Japan.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: WaveRace64
A panel from a 2017 issue of the official Futurama comic series (Issue 83, “Bendocchio!”) features a reference to the Mario series by including a couple consisting of a character who is almost identical to Mario except for a lack of an M emblem and an additional set of overall buttons, and a princess character who is very similar to Rosalina except recolored to Peach’s color scheme.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: QuotesFuturama
In Paper Mario: The Thousand-Year Door, being Electrified is a purely beneficial status condition for anyone who receives it (whether it is Mario’s party or an enemy), as all it does is deal contact damage to whoever attacks that character with a non-ranged attack.
However, it turns out that in the game’s code, an unused functionality for Electrified exists that would have made it act more like the Paralysis status common in RPGs (e.g. like the Pokémon series games), whereby it would also have a chance of preventing the afflicted character from making a move on that turn. Note how in the footage, Mario and Goombella only briefly shake instead of being able to perform their attacks.
This actually explains an odd behavior in the game whereby enemies would sometimes use items to cure Electrified when it never needed to be cured in the first place (bottom image, dramatization from an earlier post explaining this phenomenon). These enemies must be acting upon a script written under the assumption that Electrified is still able to incure the Paralysis-like effect, which was not updated when the effect was removed during development.
The Spiky Goomba in the scenario means well, he is simply acting on outdated information.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SilverGames136
The 2D segments of Super Mario Odyssey feature a quality-of-life mechanic common in modern platformers whereby a grace period is given to Mario after running off a ledge during which he can still jump even though he is not touching the ground, to make platforming easier. This is called “coyote time” in game development, referring to the Looney Tunes cartoons featuring Wile E. Coyote, where he would often run off a cliff but remain suspended in mid-air without falling down.
The factors governing the amount of coyote time afforded to Mario are complex and based on all manners of speed and position variables, so it is not consistent how much of it the player can expect in any given situation. The footage shows one of the most gratuitous amounts of coyote time that has been documented in the game, afforded when Mario performs a crouch-jump and grazes a ledge on the way down, whereby he is able to perform a completely physics-defying save.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: xiivler
In 2015, the official Rayman Twitter account posted three images featuring parodies of Mario-related Nintendo games featuring Rayman in Mario and Luigi outfits.
Top: a parody of the Donkey Kong arcade.
Middle: a parody of Super Smash Bros.
Bottom: a parody of Luigi’s Mansion.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 1, 2, 3
The recently released Nintendo Switch Online version of Donkey Kong 64 applies some emulator-level patches to the game to make it more playable than the famously glitched Wii U Virtual Console version, including adding carefully calibrated lag to make the emulation as accurate as possible to the Nintendo 64 hardware, and other enhancements.
One inexplicable enhancement, however, is “conditional grape darkening” introduced in Lanky’s shooting minigame in Hideout Helm. This is the only place in the game where the graphic for Lanky’s grapes has been darkened considerably through a patch included in the NSO version. Note that this place features a lot of grape-shooting, but Lanky can shoot a lot of grapes literally everywhere else in the game as well if the player wishes, so singling out this one spot is particularly bizarre.
Top: how the grapes appear during regular gameplay.
Middle: how they appear during that one minigame.
Bottom: a side-by-side comparison.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Ballaam, Zorulda
In Super Mario 64, the Eyerok boss does not actually have to be defeated with punches or other attacks, and actually has a hitbox that can be reached just by jumping.
This allows for a particularly stylish way of defeating the boss seen in the footage, whereby it is hit exclusively with wall kicks.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: its_mirrors
In Super Mario World, the Vanilla Dome 4 level contains many tall white plant-like platforms (identified in Japanese official material as daikon, a type of large white radish common in Japan) that sometimes have green bouncy platforms attached to their sides.
These bouncy platforms are slightly glitched in that if the camera is moved with L or R so that they are at the edge of the screen, the opposite edge will act like an invisible extension of the platform (or in other words, the platform’s collision wraps around the screen).
The footage shows Mario bouncing around on the invisible platform before doing a large jump. Note the visible platform on the left side reacting to his bounces. This is easy to do during regular gameplay and merely requires careful camera positioning.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001
In January 2026, an update to Donkey Kong Country Returns HD was released, implementing Dixie Kong as a playable character. This results in the game having three out of four playable characters featured in Donkey Kong Country: Tropical Freeze, missing only Cranky Kong.
The update contains unused graphics in its files that appear as Cranky Kong’s icon and barrel, but crossed out hastily with a pink X. This suggests that at some point during the development of the update, Cranky Kong was also considered to be added, but was scrapped, and one of the developers marked the icon and barrel as unused instead of deleting them outright.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: thingsstuff_