A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Players of Super Mario Sunshine may have tried to perform the “Blooper Surfing Safari” mission of Ricco Harbor without actually surfing on any Bloopers. Doing this by simply getting Mario on top of the wall, running around the starting line, and entering from the other side reveals that this does not count as finishing the race.
However, that does not mean that it is not possible to finish the race this way; only that there are precautions in place to prevent the simplest way of attempting to cheat it. The game sets up two “control zones” that Mario has to touch in order for the act of touching the finish line to count as completing the race (bottom image, highlighted).
As long as the player knows where those zones are, and makes sure to touch them, it is entirely possible to complete the race without riding any Bloopers. The footage shows where Mario must go. This can save up to 20 seconds over doing the race the “intended” way.
Main Blog | Patreon | Twitter | Bluesky | Source: zelpikukirby, 2CPhoenix
The Japanese version of Super Princess Peach contains unused unsetting-looking 3D models of three different ninjas in its files, with two of them having a facial texture with the word “1skin” written on their foreheads.
The models are found together with leftovers for Densetsu no Starfy 4, a Japanese-only game in the Legendary Starfy series, which was developed by the same studio. However, despite also appearing in the files of that game, they are unused even there, so their true ultimate purpose is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TetraBitGaming
In the Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels, Bowser will not spawn in castle levels if the screen where he is supposed to be is entered while 5 other objects in addition to Mario are on screen.
In the footage, Mario walks to Bowser’s bridge alongside three Bullet Bills and jumps onto the bridge while two fireballs from Bowser are on screen, reaching 5 other objects. This results in Bowser himself not appearing on the bridge, though interestingly, it also does not despawn the “offscreen Bowser flame generator”, making it look like Bowser is still there, just further offscreen to the right (even though he isn’t and the only thing to the right is the chamber in which Toad is being held).
This creates the humorous effect of Bowser seemingly being intimidated by Mario (possibly due to him being accompanied by three Bullet Bills), and appearing to have fled from his own battle arena while still continuing to attack Mario from offscreen.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MrPyt1001

The 2002 Korean Digimon RPG for Windows contained, for an unknown reason, music that is extremely blatantly copied from the “The Axem Rangers Drop In” theme from Super Mario RPG.
In this post, the original Super Mario RPG theme plays for the first 25 seconds, followed by the version from Digimon RPG.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheBricksterr
In the ScareScraper mode of Luigi’s Mansion 3, it is possible for a Goob to get stuck in a swirling animation while not being sucked in if the player capturing it lets go at the precise frame it would be defeated.
The Goob will continue swirling in mid-air until it is interacted with, such as by using the Strobulb on it, whereupon it will die.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: mariotwtconfess
Officially licensed 1986 Super Mario Bros. 2 (known internationally as Super Mario Bros.: The Lost Levels) jigsaw puzzle from Japan, featuring a unique illustration.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: blacktangent
Top: textures on various walls in Paper Mario: The Thousand-Year Door contain small wanted posters for three criminals: a Goomba, a Koopa Troopa and a Boo.
Bottom: the Art Gallery in the Nintendo Switch version of the game provides concept art for these characters. This reveals that the Boo is nearly identical to Bootler, Lady Bow’s butler from Paper Mario (and who has a small cameo in this game as well), having the same closed eyes, mustache, and pale green color. Assuming this is indeed him, this implies that Bootler was a wanted criminal either in the past or even in the current day.
According to backstory divulged by a Toad NPC from Paper Mario, Bootler used to “travel the world with Goompa and Koopa Koot” in his youth, which the Goomba and Koopa in the artwork may be intended to be young versions of. This is, however, not entirely likely as Koopa Koot has a turquoise shell while this Koopa has a red shell; though shells are exchangeable and it might in fact be the same character.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: trzef
In Free Roam mode of Mario Kart World, NPCs will be waiting at train stations to board trains. Attempting to block their way in reveals that they enter the train very forcefully, which results in the player being flung into the air as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HIGO_Mario_Fan