Various suggestions for Diddy Kong’s and Dixie Kong’s hat logos sent to Rare by Shigeru Miyamoto and other Nintendo artists during the development process of Donkey Kong Country 2 in 1994.
In the end, Rare ended up using none of Nintendo’s suggestions, instead deciding to put a Nintendo logo on Diddy’s hat and a Rare logo on Dixie’s. With the new redesigns of the two seen in Donkey Kong Bananza, they have been given small pins on their hats that, while not directly using any of these designs, are much more in line with this vision originally proposed by Nintendo.
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In Luigi’s Mansion 3, Luigi needs to rescue various Toads trapped in paintings by King Boo by shining his Dark-Light Device on them. This results in the Toad emerging from the painting. After this, the painting remains part of the scenery and can no longer be interacted with.
A rare “Phantom Toad” glitch that can occur after rescuing a Toad, whereby reentering a room with a painting that should be empty will show a Toad inside. Shining the Dark-Light Device on it will start the emergence sequence and for a second, make it look like the Toad is actually coming out; however, there is no Toad and the sequence ends abruptly, leaving the painting empty.
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Internal files for Mario Kart Wii reveal that testing for the game’s Mii racer functionality was done using a Mii called “morio”, which was nearly identical to the regular starter male Mii, only with a custom name. Whether “morio” is simply a reference to the game’s name or to Mario as a character specifically is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HEYimHeroic
In the Bowser’s Fury mode of Super Mario 3D World + Bowser’s Fury, Fury Bowser has an extremely unorthodox implementation of rain particle effects on his shell.
Top: how the rain appears on his shell, in-game. It seems completely unremarkable and nearly identical to how the rain bounces off all other objects and surfaces in the game, which is handled via regular particle effects.
Bottom: however, the implementation is anything but regular. Instead of using particles, Fury Bowser uses “rain bones” (all the points in the upper part of the image, near his shell) that each intermittently display rain textures at specific intervals. Note the presence of the rain textures in the model itself, as well (the little white dots).
This kind of “rain texture” implementation of rain is extremely low-tech and would be expected to be used on early 3D hardware like the Nintendo 64; the Nintendo Switch is capable of rendering regular dynamic rain particles and is in fact using them for anything but Fury Bowser. Why this method was used for him specifically is unknown.
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On the Bowser Land board in Mario Party 2, the various interaction points (the bank, the parade office, and the item shop) are all run by different Koopa Kids (known as “Baby Bowsers” at the time of the game’s release).
Using a Bowser Suit item and passing them will make them mistake the player character for Bowser and grant the player various free benefits, such as the bank giving “Bowser” free money, the item shop giving away free items, and the parade office letting the parade route be changed for free.
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Officially licensed 1992 Super Mario Kart “ball race” board game from Japan. The objective of the game is to push various buttons and levers on the board to move four balls along the track and see which one arrives at the finish line first.
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In the “Buried Treasure” minigame in Mario Party, the treasure chest can only spawn in the blue dots shown in the diagram. As such, digging directly diagonally towards the center of the screen is actually a bad strategy as it prolongs the time the character is inside an area where the treasure simply cannot spawn.
A possible strategy is to dig straight down (if spawning at the top) or up (if spawning on the bottom) until reaching the center of the screen before switching to digging horizontally, as that covers the most potential treasure locations in the shortest time.
Note that arrows showing the location of the treasure can also be dug up, which of course require the strategy to be adjusted to follow the arrow instead.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Rainchus
In Paper Mario: The Thousand-Year Door, the Yoshi Kid’s Gulp attack involves licking up an enemy and then spitting it back out toward another enemy. An obscure Easter egg about this move is that whenever a Pokey or Poison Pokey enemy is fought and it only has its head remaining, there is a 50% chance that Yoshi Kid will simply not spit it back out when using the Gulp attack, and just swallow it instead.
Since this only works on Pokeys, only occurs half of the time, and in a typical Pokey battle it would be defeated long before it loses all of its body segments, the chances of encountering this organically during gameplay are very low.
This works in both the original GameCube and the Switch versions (the latter one shown in the footage).
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Getlucky12