Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In the original SNES version of Super Mario RPG, performing 100 Super Jumps with the maximum possible Special Attack stat on the King Bomb enemy will cause Mario to deal 10,804 damage to the enemy due to its specific weakness against jump attacks.

As the game is not programmed to be able to display more than 9,999 damage, the display becomes glitched and displays “M804” damage instead.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: pidgezero_one

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In Mario & Luigi: Brothership, if Mario and Luigi are positioned on a ledge above an enemy in a specific manner, it is possible for the enemy to become highly confused and keep rapidly spinning around in circles while fruitlessly trying to reach them, as seen with the Helmet Zok Trooper in the bottom left of the footage.

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Top: the Super Mario World manual bizarrely lists a name for a location in the game that has no levels on it, and exists only as a cosmetic geographical feature: Kappa Mountain. It is named this due to the lake on the top resembling a small pool of water on the concave heads of the Kappa creatures from Japanese mythology.

Middle: however, development files for the game contain a tile map depicting an early version of the Yoshi’s Island submap. Overlaying the finished map (left) with the early map (right) reveals…

Bottom: …that Kappa Mountain was at some point intended to have a level on it, as seen by the dot matching up perfectly with the lake. It is theorized that this was originally the location of the Yoshi’s Island 4 level, which takes place on a lake. The fact that it was not originally intended to be empty explains the eye-catching nature of the mountain and the fact that it was given a name.

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Saturday, July 26, 2025
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1984 flyer for the Nintendo Vs. System arcade cabinet, featuring Mario in various outfits.

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Friday, July 25, 2025
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Luma’s voice in all games is provided by Yuya Takezawa. By slowing down the sound bites (here, taken from Mario Tennis Aces), we can hear an approximation of what the original recording sounded like before being edited to match the intended high-pitched Luma voice.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: adianlmao

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In Super Mario Bros. 3, if any Koopalings are killed with a fireball on the same frame as using their wand attack (in the footage, Mario also jumps on Iggy, though this is not necessary for the glitch to occur), that Koopaling will glitch out during the death animation and Mario will not be awarded the wand afterwards.

Since defeating a Koopaling stops the timer, it is impossible to wait out the timer to try the stage again, so Mario is stuck in that room forever and the game must be reset to continue.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Mitchflowerpower

Thursday, July 24, 2025
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Extremely bizarre officially licensed 2011 K'NEX “Mario vs. Delfino Oak Tree” playset.

Besides the playset featuring the tree as a moving obstacle specifically designed to obstruct the racers even though these trees have never done so and have always just stayed stationary like real-life trees, the name “Delfino Oak Tree” is particularly baffling.

These trees have never appeared on Isle Delfino or any Delfino-related locations (Delfino Square, Delfino Pier etc.) in any game, instead being limited to Mushroom Kingdom locations like Mario Circuit in Mario Kart: Double Dash.

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In Donkey Kong Bananza, it is possible to “kill” NPCs, even unique important NPCs such as Grumpy Kong, by continuously attaching chunks of dirt to each other to push the NPC toward a hazard such as lava, poison, or a pit. The NPC will then disintegrate into dust as seen in the footage.

The NPC will respawn whenever the area is reloaded with the terrain cleaned up, either by cleaning it manually, resetting it through the map menu, or saving and reloading the game.

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Officially licensed 2014 “King Boo knuckles” from Japan.

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Wednesday, July 23, 2025
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In Super Mario Odyssey, if glitches are used to make Mario clip through the ground in New Donk City, a “ghost building” phenomenon may occur whereby a building will not load, but the graffiti painted on its walls will.

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