Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Prototype Nintendo 64 kiosk concepts from internal Nintendo documents, from a point during development when the console was still known as “Ultra 64”.

Of particular interest is the Donkey Kong face on one of screens, which appears to originate as an illustration from a 1995 issue of the British Computer and Video Games magazine.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: DaveBellArt

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Top: in Super Mario Sunshine, no Shine Sprite is ever placed directly above or in non-shallow amounts of water, outside of the diving helmet sections in Noki Bay. Note how e.g. here in the Red Coins in the Coral Reef mission of Gelato Beach, the Shine Sprite is specifically placed over the one point of the reef that juts out above the water.

Bottom: modifying the game to place Shine Sprites above water reveals the reason. Mario does not have a swimming celebration animation, so a swimming state interrupts the collection of a Shine Sprite and leaves it impossible to collect. Note how placing a crate underneath the same Shine Sprite does allow it to be collected since Mario lands on dry land instead of swimming. This also explains the diving helmet sections, as those use special “fake water” that Mario hovers in instead of using his actual swimming animation.

It is bizarre that this game has no support for collecting Shine Sprites above or under water given how central water is to its gameplay, and how Super Mario 64 allowed Power Stars to be collected underwater without problems (and even with a special dedicated animation).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AngryMax

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Yoshi’s New Island contains a “bad ending” that is seen if a player finishes at least one level using the Flutter Wings assist item and then does not go back to finish it unassisted before fighting the final boss.

Normally, the Baby Bowser boss battle is followed by adult Bowser “suddenly warping through space and time” to challenge Yoshi. However, if the Flutter Wings were used, the game simply ends after the Baby Bowser battle, the credits are shown as usual, and Bowser rips apart the final image at the end before telling the player to go back and finish all levels without the Flutter Wings.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: jonathandillon2100

Friday, January 2, 2026
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In Mario Kart Tour, the lowest-quality models of the racers that are used whenever they are far away from the camera use extremely small textures for their faces.

However, in the case of Daisy specifically, not only is her face extremely blurry, but it appears to also be stretched vertically, giving her much larger eyes than usual.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Super Mario 64 DS, the back room connected to the Rec Room features a large window, behind which a balcony and some hills are visible. This view seems to suggest there may be an explorable area beyond the window, but it is purely decorative.

In the footage, the game has been modified to let Yoshi pass through the window to attempt to land on the balcony. However, as would be unfortunately expected from a decorative part of the area geometry, the balcony and the hills lack collision, causing Yoshi to fall through the balcony into the void and die.

Of interest is the fact that the sky seen through the window is implemented differently from the sky in the rest of the game; while other areas use a skybox that is merely a graphic drawn behind all objects and does not actually exist in the scene, the sky here is drawn on a physical surface, as can be seen when Yoshi falls through it.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SM64DS (NA, DS)

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Officially licensed 1988 capsule machine figurine of Spike from Super Mario Bros. 3 with a unique expression, from Japan. Top: original figurine, bottom left: custom-painted in the colors of Spike as seen in official art, bottom right: 3D scan of the face.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Keshi Corner

Thursday, January 1, 2026
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Unused model of a human (named simply “Human” internally), found in the files of Yoshi’s Woolly World.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: info: epicfrick, model

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In Super Mario 64 DS, normally only Mario can get past the Endless Stairs to get to the Bowser in the Sky course and fight the final battle against Bowser. However, using glitches, it is possible for Luigi to get past the Endless Stairs as well.

This causes the cutscene after defeating Bowser to become glitched. Normally, touching the big star as Mario turns him into Wing Mario and starts a cutscene of him flying away. However, touching it as Luigi turns him into Wing Luigi, which is a form that is not supposed to exist outside of multiplayer mode. He cannot move in this form and will remain standing for the rest of the cutscene. In addition, a Mario is also spawned, and also does nothing.

The explanation for this is that under normal circumstances, the playable Mario despawns and is surreptitiously replaced with a cutscene Mario. However, the code does not state “remove the player character”, but instead “remove the player Mario”, so it fails to remove Luigi, while also spawning the Mario that is supposed to replace the removed Mario. In the end, neither the anomalous Wing Luigi nor the cutscene Mario are equipped to correctly handle the situation and simply continue standing around until the scene fades out.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Mr_B.F.F

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In the Super Mario All-Stars version of Super Mario Bros./The Lost Levels, Bowser has a bizarre Γ-shaped hitbox that allows him to trap Small Mario at the rightmost end of the bridge, without actually hurting him.

However, while Mario is safe in this position (until the timer runs out), he is completely surrounded by Bowser’s hitbox both to the left and above him, so that he will eventually have to die one way or another.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: LooygiBros

Wednesday, December 31, 2025
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Behind-the-scenes photo of the actors playing Mario and Luigi in the 2014 Japanese Mercedes-Benz GLA-Class/Mario Kart 8 cross-promotion commercials, in full costume.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
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