In Mario Kart World, using a Bullet Bill will cause it to follow a path calculated to most efficiently transport the racer along roughly the middle of the current track segment. However, the Bullet Bill pathfinding does not take into account moving obstacles despite being affected by them.
As such, if the racer using a Bullet Bill happens to fly into an impassable moving obstacle such as a Dragoneel as seen in the footage, the Bullet Bill may become stuck on it.
It is advised to try not to use Bullet Bills before track segments with large obstacles, such as Dragoneels or dinosaurs, to avoid this scenario.
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Yoshi’s Island splash artwork from a 1995 Japanese strategy guide.
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The Nintendo Switch Online emulation of Wario Land 3 is imperfect and may cause issues if the game is restarted from a suspend point too many times.
In the footage, Wario enters the Sea Turtle Rocks level after the player extensively used the load function, and is deposited in a completely glitched area with no floor instead of the actual level. As Wario is not programmed to be able to die in this game outside of very specific circumstances, he simply loops back around to the top of the screen after falling, indefinitely.
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Mario’s shoes displayed at the Nintendo New York store for a brief time to promote the 2023 Super Mario Bros. movie.
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In the Super Mario Bros. game style of Super Mario Maker 2, if a Burner on a curved track pushes a Muncher, the Muncher will move to the left slightly. This is enough to make its hitbox overlap the hitbox of a Goal Pole if it is positioned near it, but in a unique way in which it is dependent on Mario’s speed.
Top: approaching the displaced Muncher at running or normal walking speed will cause Mario to die.
Bottom: however, if Mario approaches the Goal Pole as slowly as possible, he will actually touch it first and be able to avoid the Muncher.
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In Super Mario World, Mario is able to carry two objects at once if they are positioned to almost overlap each other, with a two pixel offset, and Mario runs towards them and picks them up. In the footage, Mario may appear to hold a single key, but is actually holding two of them in this manner.
In the regular game, keys do not appear in the levels where climbable fences appear. However, if the game is modified to put them in the same area, and Mario is pushed by two keys at once while in the middle of the animation of flipping around on a fence, an immensely bizarre interaction will occur whereby he will be imparted with inescapable momentum. Note how Mario tries to move in various directions or slow down, but cannot.
He will continue moving like this until he hits a wall, whereupon he will die.
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