Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Mario & Luigi: Brothership, a glitch can occur with the Shy Guys fought in Bowser’s Castle whereby counterattacking them on a specific frame will cause them to vibrate eternally.

This will prevent the Shy Guy from ever finishing his attack, resulting in his turn and thus the battle never ending. The game must be reset to continue regular gameplay.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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In Super Mario Maker 2, the New Super Mario Bros. U-style Angry Sun with its distinctive inscrutable expression is not actually present as a model in the game’s files; instead, it is a series of prerendered sprites. However, the sprites very slightly tilt the model between frames, allowing the 3D shape of it to be determined through careful analysis.

Here is a recreation of the model by dataminer Lumpy Spirit that results in a complete 1:1 match to the in-game sprite when animated, and as such can be considered to be the closest to an accurate model of the Angry Sun that is possible to obtain using currently available information. With it, it is finally possible to see the Angry Sun from the side.

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Original collage and sketches from the design process for the box art for Mario’s Game Gallery (later rereleased as “Mario’s FUNdamentals”), from the personal archives of the cover artist, Greg Winters.

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Thursday, June 26, 2025
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Top: in Mario Kart DS, the Pipe Plaza battle course looks very similar to its original appearance in Mario Kart: Double Dash, featuring the same type of grassy hills in the background.

Bottom: for an unknown reason, in the kiosk demo version of the game, Pipe Plaza had a unique red background that could have either been intended as a sunset (even though no sun is present and during a typical sunset, the brighter colors would be on the bottom instead of at the top), or as a deliberately ominous red sky.

This is also a rare example of unique new content being created for a game and then discarded in favor of reusing old content during development.

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Wednesday, June 25, 2025
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In Super Mario Bros.: The Lost Levels and its Super Mario All-Stars version, there is a “brother byte” in the game’s memory that determines which brother the current playable character is. It has two valid possible values, one for Mario (Brother 0) and one for Luigi (Brother 1), and 254 invalid ones, resulting in various unintended brothers (as seen in this previous post).

Most invalid brothers cause the game’s ending to simply glitch in typical ways, however, Brother 12 has a particularly amusing way in which his presence is handled. Upon seeing Peach in her cage, Brother 12 continuously runs to the left against the edge of the screen, and continues his running animation even after Peach teleports him to her cage after noticing him.

This results in the impression that Brother 12 is not interested in being kissed by Peach and is desperately trying to get away from her.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Dekkiedot

Tuesday, June 24, 2025
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In the Japanese version of Paper Mario: The Thousand-Year Door (both original GameCube and Switch releases), the Red Bones miniboss is implies to be red due to being covered in blood.

Its Japanese name is “ブラッディホネノコ”, (“Bloody Dull Bones”), a combination of a transliteration of the English word “bloody” and the Japanese name for the Dull Bones enemy.

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An Easter egg in Mario Kart 8/Deluxe that is extremely situational and thus easy to never experience during regular gameplay is that Piranha Plants on the tracks will actually eat items that are thrown at them. Note the Shy Guy driver throwing the banana toward the Piranha Plant and it eating the banana with a unique animations.

This was removed from Mario Kart World.

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Monday, June 23, 2025
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Promotional shirt given out to participants in the audience during the filming of the obscure 1989 King Koopa’s Kool Kartoons television show.

To this day, very little footage of the show have been found and most of it remains lost media.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AGuyWhoDraws

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In Donkey Kong Country, there is a glitch with Really Gnawty, the boss of the Gorilla Glacier world, that occurs if the player chooses to deal four hits to it and then simply survive its attacks for a few minutes instead of dealing the final hit.

If this is done, the boss simply stops working after a while, becoming stuck in the corner in the manner shown in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: IvanFranco120

 
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