Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Officially licensed 2025 Donkey Kong and Diddy Kong headband available at the Donkey Kong Country area of Super Nintendo World in Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Saturday, August 16, 2025
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Live-action segments used in the 2015 Japanese commercials for Mario & Luigi: Paper Jam (also used in some European regions).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: vini64

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The Nintendo Switch Online emulation of Wario Land 3 is imperfect and may cause issues if the game is restarted from a suspend point too many times.

In the footage, Wario enters the Sea Turtle Rocks level after the player extensively used the load function, and is deposited in a completely glitched area with no floor instead of the actual level. As Wario is not programmed to be able to die in this game outside of very specific circumstances, he simply loops back around to the top of the screen after falling, indefinitely.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: orsonzedd

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Mario’s shoes displayed at the Nintendo New York store for a brief time to promote the 2023 Super Mario Bros. movie.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits

Friday, August 15, 2025
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In the Super Mario Bros. game style of Super Mario Maker 2, if a Burner on a curved track pushes a Muncher, the Muncher will move to the left slightly. This is enough to make its hitbox overlap the hitbox of a Goal Pole if it is positioned near it, but in a unique way in which it is dependent on Mario’s speed.

Top: approaching the displaced Muncher at running or normal walking speed will cause Mario to die.

Bottom: however, if Mario approaches the Goal Pole as slowly as possible, he will actually touch it first and be able to avoid the Muncher.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SmashyYT

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In Super Mario World, Mario is able to carry two objects at once if they are positioned to almost overlap each other, with a two pixel offset, and Mario runs towards them and picks them up. In the footage, Mario may appear to hold a single key, but is actually holding two of them in this manner.

In the regular game, keys do not appear in the levels where climbable fences appear. However, if the game is modified to put them in the same area, and Mario is pushed by two keys at once while in the middle of the animation of flipping around on a fence, an immensely bizarre interaction will occur whereby he will be imparted with inescapable momentum. Note how Mario tries to move in various directions or slow down, but cannot.

He will continue moving like this until he hits a wall, whereupon he will die.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Kaizoman666

Thursday, August 14, 2025
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Cover of a 1996 issue of the British Nintendo Magazine System magazine, promoting Super Mario 64 with an original illustration based on the style of the Super Mario RPG official renders.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintendoMetro

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According to internal Rare documents shared by Donkey Kong Country designer Gregg Mayles, the name originally envisioned for Donkey Kong Country was DONKEY KONG'S™ MONKEY MAYHEM™.

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Wednesday, August 13, 2025
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Rare officially licensed 1982 Donkey Kong figurines on display at the National Videogame Museum in Frisco, Texas.

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Super Mario Galaxy 2 contains an unknown variable in Mario’s list of abilities called “TrampleNormalTaco”. Its value is 28, though changing it to anything else does not seem to affect anything (as of the current state of knowledge about the game), raising the possibility that it is unused.

There are no tacos in the game, much less ones Mario could trample. It is possible this is a misspelling of “Tico”, the internal name for Lumas, though even with that possibility it is unclear in what way Mario could have “trampled” them.

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