A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


In Super Mario Odyssey, objects and NPCs do not react to crates being missing from underneath them, even though they should fall down. This can be seen e.g. in the Snow Kingdom by uncapturing a Shiverian atop a stack of crates and then destroying them, causing the Shiverian to float in mid-air. (Note that the Power Moon is not related to this; the Shiverian will float the same way on other crate stacks without moons.)
While this is merely conjectural, this may be related to crates being a very strange object in this game in general, such as existing outside of time, as seen in this earlier post.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: supp0rted4
Extremely rare full version of the “Diddy Kong pushing Mario in a minecart” render used in various magazines to promote Donkey Kong Country 2 in 1995, but almost never seen without being cropped or having text overlaid.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GameHistoryOrg
Top: bizarrely inaccurate official artwork of the forms of Mario in New Super Mario Bros., used on Nintendo UK’s official website. The forms from left to right are Mini Mario, Small Mario, Super Mario and Mega Mario.
The reason the artwork is bizarre is that Mini Mario and Small Mario do not actually look like that. Instead, they use the short and stout Mini Mario model whereby his head takes up roughly half of his body.
Bottom: artist’s rendition of what it would be like to perform the same sort of model substitution in Super Mario Bros., whereby instead of Small Mario’s actual sprite, Super Mario is simply resized to Small Mario’s size.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: MarioWikiDepths
A glitch with the potential to cause extreme frustration exists exclusively in the Nintendo Switch version of Super Mario Galaxy 2, and not in the original Wii version.
When using a Launch Star while riding Yoshi in the Grandmaster Galaxy at the very end of the game, there is a random chance of Mario and Yoshi bouncing off of the target platform instead of landing, dying in the process.
To reduce the danger of this occurring, it may be advisable to dismount Yoshi before using the Launch Stars in this galaxy whenever his presence is not considered crucial by the player.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Jorsplungus
In Super Mario Galaxy 2, all Fuzzies have a tiny red, white and black cube inside them. The only other character who has a similar cube on the inside is Lubba. The purpose of the cubes is unknown.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMG2 (NA, Wii)
In the Mustard Café segment of Paper Mario: Color Splash, Huey falls down into quicksand and needs to be rescued. After being retrieved, he has difficulty speaking because he is full of sand, and takes a second to shake the sand out by opening his lid.
The sound effect that plays during this has a humorous internal name, whereby it is called SE_PKY_Sand_Barf (SE standing for Sound Effect and PKY for Huey’s Japanese name, Penki/Painky). This is yet another instance of an action that one would normally not interpret as vomiting being referred to as such internally, previously seen with the electricity-shooting Bowser statues in Super Mario Galaxy 2 being called “KoopaStatueVomit”.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Minigame found in the prototype version of Yoshi’s Island that was cut from the finished version, whereby Helicopter Yoshi has to retrieve eggs from a Bandit’s cart via a magnet and deposit them in Baby Mario’s cart. This also implies that the developers may have considered Yoshi’s eggs to be magnetic/metallic at some point.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: potatoTeto