A common trick used in speedruns of Super Mario 64 is obtaining the “Behind Chain Chomp’s Gate” star by using what is known as a “Bob-omb clip”. For this, a Bob-omb is thrown and then grabbed again on a specific frame before exploding, which gives it the ability to push Mario backwards, including through walls. Normally, Mario is simply pushed through the gate itself using this method.
Whenever Mario is pushed out of bounds, he dies. However, there is still a short window of time whenever Mario is already dead when he can still interact with objects.
In the footage, the Bob-omb is used to push Mario through an out of bounds area into the star. This causes him to first die and then collect the star while the death fade-out is already active; note the star counter in the top right of the screen actually increasing since the collection is in fact still counted even in this state.
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Top: in the Darker Side post-game area in Super Mario Odyssey, one challenge consists of capturing Glydon and flying as him over an extremely large gap filled with obstacles. If Assist Mode is used to not land on the platform on the end and instead kill Glydon and fall down, Mario will be put into a safety bubble and returned to the starting platform, where Glydon will respawn.
Bottom: however, Glydon will be glitched. Talking to him will make him ascend in the manner shown in the footage. He will not come back down.
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Various suggestions for Diddy Kong’s and Dixie Kong’s hat logos sent to Rare by Shigeru Miyamoto and other Nintendo artists during the development process of Donkey Kong Country 2 in 1994.
In the end, Rare ended up using none of Nintendo’s suggestions, instead deciding to put a Nintendo logo on Diddy’s hat and a Rare logo on Dixie’s. With the new redesigns of the two seen in Donkey Kong Bananza, they have been given small pins on their hats that, while not directly using any of these designs, are much more in line with this vision originally proposed by Nintendo.
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In Luigi’s Mansion 3, Luigi needs to rescue various Toads trapped in paintings by King Boo by shining his Dark-Light Device on them. This results in the Toad emerging from the painting. After this, the painting remains part of the scenery and can no longer be interacted with.
A rare “Phantom Toad” glitch that can occur after rescuing a Toad, whereby reentering a room with a painting that should be empty will show a Toad inside. Shining the Dark-Light Device on it will start the emergence sequence and for a second, make it look like the Toad is actually coming out; however, there is no Toad and the sequence ends abruptly, leaving the painting empty.
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Internal files for Mario Kart Wii reveal that testing for the game’s Mii racer functionality was done using a Mii called “morio”, which was nearly identical to the regular starter male Mii, only with a custom name. Whether “morio” is simply a reference to the game’s name or to Mario as a character specifically is unknown.
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In the Bowser’s Fury mode of Super Mario 3D World + Bowser’s Fury, Fury Bowser has an extremely unorthodox implementation of rain particle effects on his shell.
Top: how the rain appears on his shell, in-game. It seems completely unremarkable and nearly identical to how the rain bounces off all other objects and surfaces in the game, which is handled via regular particle effects.
Bottom: however, the implementation is anything but regular. Instead of using particles, Fury Bowser uses “rain bones” (all the points in the upper part of the image, near his shell) that each intermittently display rain textures at specific intervals. Note the presence of the rain textures in the model itself, as well (the little white dots).
This kind of “rain texture” implementation of rain is extremely low-tech and would be expected to be used on early 3D hardware like the Nintendo 64; the Nintendo Switch is capable of rendering regular dynamic rain particles and is in fact using them for anything but Fury Bowser. Why this method was used for him specifically is unknown.
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On the Bowser Land board in Mario Party 2, the various interaction points (the bank, the parade office, and the item shop) are all run by different Koopa Kids (known as “Baby Bowsers” at the time of the game’s release).
Using a Bowser Suit item and passing them will make them mistake the player character for Bowser and grant the player various free benefits, such as the bank giving “Bowser” free money, the item shop giving away free items, and the parade office letting the parade route be changed for free.
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