In Mario Kart World, Free Roam mode does not dispense attack items in Item Boxes. As such, it is not normally possible to attack the Coin Coffers that appear in the world and run away while dropping coins.
However, there are two ways to actually defeat the Coin Coffers and cause them to drop eight coins at once: one is to hold on to a Green Shell from the special Item Boxes spawned by the Chargin’ Chuck Challenge drivers that rarely appear, and then use it on the Coin Coffer.
Another method is to cause the Coin Coffer to get hit by a vehicle, which can happen if a car goes off-road as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Musings_Yoshi
In Super Mario Maker 2, whenever a big Goomba, Goombrat, Galoomba or Goombud is stomped, it splits up into two regular-sized ones. Interestingly, these only gain a hitbox when landing on the ground (or touching another object such as wind from a Twister) after splitting up, which is normally nearly instantaneous. However, scenarios can be specifically created in which they can be interacted while falling.
Note how Mario can touch the Goombrat without consequences as long as it’s falling, yet it kills him instantly upon landing.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMM2 (Switch)
Illustration depicting a potential epilogue to Super Mario Land 2, from a 1993 issue of the Japanese Shogaku Ichinensei magazine.
Mario is using the giant Mario Zone robot to force the defeated Wario and his minions (seen with one of the Three Little Pigheads bosses) to plant flowers for him as punishment.
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Top: in the Kreepy Krow boss battle in Donkey Kong Country 2, being in team-up mode when a barrel hits the boss will cause the Kong currently being carried (Dixie in the footage) to assume a glitched state. The Kong will perform an infinite mid-air somersault when thrown.
Bottom: whenever a new barrel hits the boss, the glitched Kong will also move to that location, as seen with Dixie somersaulting in mid-air.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: TheStaticCling
Top: in the Wii U and Nintendo Switch versions of Captain Toad: Treasure Tracker (though oddly not in the Nintendo 3DS version), waiting near the front of the train in the Fright Train Flight level for 5 minutes will cause a ghostly face to appear underneath the tracks.
Bottom: extracting the texture from the files reveals that it is the “dead Boo” texture, used for when Boos are defeated by shining a light at them, only stretched to a large size. As such, it appears that the train is haunted by what is technically a dead ghost, or a ghost of a ghost.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CoffeeVeeTV
In Super Mario Maker, Yoshi enters a glitched state in the New Super Mario Bros. U game style if he touches spikes underwater while swallowing an enemy.
Left: Yoshi’s orientation will be locked. In the footage, he is always facing left no matter what direction he is moving in.
Right: in addition to this, only Yoshi’s legs and eyes will be animated, while his torso and the rest of his head will remain static. Note the extremely stilted running animation due to only the legs moving, and the bizarre idle animation whereby Yoshi appears to do a little dance.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintenUnity
Super Mario Sunshine contains an unused object that is a sandbox with terrain that is not pre-modeled, but rather generated by the engine with variable parameters, and could technically be made into an infinite variety of shapes (using a technique similar to e.g. the puzzle game Wetrix for the Nintendo 64).
For an unknown reason, despite this being a powerful tool to create terrain and which could potentially have been used to make Mario change the terrain dynamically, it goes unused in the final game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: sunn0