A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Pages from an officially licensed 1985 Super Mario Bros. activity book from Japan (please zoom in to view details).
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits
In Mario Kart 8/Deluxe, the idle animation for characters is subtly sped up on the Electrodrome track to sync up with the music. Note Larry moving his head faster on the Electrodrome (left) than on Mario Kart Stadium (right).
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: mariofantsudoi
Unique illustration used for an officially licensed 1986 Super Mario Bros. jigsaw puzzle from Japan.
Note the blue Goombas; this appears to be an early instance of depicting the blue underground palette of Goombas seen in this game in official artwork. Later, these would become Gloombas, a separate subtype of Goombas, in the Paper Mario series.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
In Super Mario Bros. 3, if this Question Block in World 1-Airship is hit when it is passing a precise point on the screen, a glitch will occur whereby the block will become invisible and bouncy.
The bouncing will apply both to the power-up released from it as well as Mario himself, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Mitchflowerpower
Top: in Super Mario World and Super Mario Run, Fishin’ Boos are enemies similar to Fishin’ Lakitus, except they have a flame that hurts Mario at the end of their rods instead of a lure like the Fishin’ Lakitus do. While at first this appears to be simply a combination of the concepts of fishing and ghostly fires such as will-o’-the-wisps, there is a possibility it is actually inspired by a real type of fishing from Japan.
Bottom: cormorant fishing is a tradition in Japan and some other countries such as China whereby trained cormorant birds are used to catch a type of fish called sweetfish. The fishing is done at night, where a basket of flaming wood is swung over the river to cause the sweetfish to start stirring from their sleep, which allows the cormorant to attempt to catch them.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: KaihatsuYT
Normally, touching a goal or goal-equivalent collectible in Mario games (such as a Power Star) always counts as succeeding in completing a level or mission even if the character would have died otherwise such as e.g. by his health depleting at the same time, in the interest of being fair to the player.
However, Super Mario Galaxy is an exception in its timed missions. If the player character touches a star at the exact time the timer runs out, the star collection animation will begin to play, but the character will still die, as seen with Luigi in the footage. Note how the star starts moving the same way it would have if the victory animation were playing normally.
This will not count as collecting the star and the mission will have to be attempted again.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GlitchedMeerkat
Getting on top of the highest platform of the Underground Moon Caverns in Super Mario Odyssey using exploits may cause the game to begin undergoing severe visual glitches, including flashing in extremely bright colors.
Here is a comparison between what the area normally appears like (top) and how it appears for a single frame during a flash (bottom). Note the regular Mario in the center of the image and an additional thin ghost Mario to the left of him.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: supp0rted4