Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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In Super Mario Maker 2, objects placed on seesaws will weigh them down. For this, every object has an internal weight value, ranging from 1 for the lightest items (e.g. an empty shell) to 8 for the heaviest (e.g. a Big Thwomp). Note that some items are weightless, e.g. a Twister.

However, since seesaws only exist in the four regular game styles, the weights of objects in the Super Mario 3D World game style cannot be seen. Despite this, they exist in the code, and are surprisingly light.

In particular, a regular Bowser weighs 4 units (twice as much as Mario) with a Big Bowser weighing 8. Meowser’s unseen weight value is merely 1, with Big Meowser being 2; making him weigh a quarter of regular Bowser’s weight. You would need four Meowsers to balance out a single Bowser on a seesaw, if seesaws could be placed in that style and if that many Bowsers could be loaded at once to begin with.

Interestingly, in Mario Kart 8, Cat Peach weighs 9 percent less than regular Peach, setting a precedent for the Cat power-up reducing a character’s weight, though Meowser here is a very extreme example of the same idea.

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A new functionality added to the Nintendo Switch version of Paper Mario: The Thousand-Year Door is the Partner Hint system accessible by pressing ZL. These are distinct from Tattles (which are still present) and provide a different partner hint based on the current story position. They are immensely granular and will sometimes change multiple times over the course of a single room or scene, so players interested in seeing all dialogue should check the Partner Hint as often as possible.

One interesting aspect of Partner Hints is that for puzzles that can be solved in different ways, there are actually several different hints based on which partner is currently active.

Top: the spikes in a room of the Pirate’s Grotto can be bypassed with Mario’s Paper Mode or Yoshi’s or Vivian’s abilities. Note how whenever Mario can do something on his own without any partner, Goombella is the one to tell him that by default.

Bottom: the Smorgs can be defeated with Mario’s hammer or any of Koops’s, Flurrie’s or Bobbery’s abilities, resulting in four possible hints depending on the current partner.

Source: DisableYT

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All game pieces from an officially licensed 1990 Super Mario World board game from Japan.

Source: blacktangent

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Thursday, October 1, 2026
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Top: in 1080° Snowboarding on the Nintendo 64, two of the people in the audience texture on the side of some courses are either supposed to be, or at least are dressed as, Mario and Luigi.

Bottom: a closer look at the graphics.

Source: exkaripa

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A glitch exists exclusively in the European version of Mario Party 7 on the Grand Canal board. If a player finishes the “Coinus Maximus” event (from landing on the Event Space near the beginning of the board) right after being hit by a Spiny so that the character is in the middle of the “invincibility blinking” animation, the character will become invisible from that point forward.

Note how in the footage, Wario disappears after completing the event and on his next turn, he is completely invisible. In particular, after obtaining a Star, the camera dramatically zooms in on what should have been Wario’s victory animation, but which ends up being absolutely nothing.

Source: hahaphd6856

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2003 Japanese print ad for WarioWare, Inc: Mega Microgames (known as “Made in Wario” in Japan), seen in an issue of the Nintendo Dream magazine.

Source: Nintendo Dream (Japan), Issue 87, 2003

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Wednesday, September 30, 2026
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(Minor flashing/blinking in footage)

In Super Mario Maker, due to the four game styles sharing most of their code, Mario can actually perform all of his New Super Mario Bros. U moves in the other three regular game styles as well, though this is simply disabled by the code.

Re-enabling the functionality shows that it works perfectly fine in terms of its gameplay effect, but may look glitchy depending on the style due to never being intended to be used with those sprites.

Top: in the Super Mario Bros. and Super Mario Bros. 3 styles, the Ground Pound works without issue. Particularly, in Super Mario Bros. 3, Mario correctly assumes his “sliding” sprite, which makes it look polished as well.

Bottom: however, in the Super Mario World style, there is a minor issue with the dust clouds, which are displayed as their New Super Mario Bros. U graphics and thus look “hyperrealistic” compared to the rest of the pixelated scene. In addition, Fire Mario’s Ground Pound sprite is highly corrupted, appearing as a rapidly flashing graphic.

Source: PrincessRipBlueTube7

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In Super Mario Odyssey, kicking a rock at the Koopa Troopa that hosts the Koopa Freerunning minigame and talking to him on the same frame as the rock hits him traps the game in a “time stop” state.

Every object in the scene will stop moving with the exception of Mario, who will keep walking in place forever, and the Koopa Troopa, who will be dancing forever. The only input possible at that point is moving the camera; no other buttons do anything. The game must be reset to continue playing.

Source: Icayy

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Extremely rare officially licensed 1990 happy Cape Mario balloon from Japan.

Source: blacktangent

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Tuesday, September 29, 2026
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By combining several glitches in Super Mario World, it is possible to create an object that has the properties of both a Rainbow Shell and a P-Switch, and as such can appear as a P-Switch of any color.

For this, a shell-less Yellow Koopa Troopa must enter a shell that was carefully placed to fully overlap with a P-Switch while Mario is moving away from it and scrolling the screen in such a way that the shell despawns on the frame the Koopa Troopa would enter it. Since the P-Switch is in the same spot, this essentially tricks the Koopa Troopa into entering the P-Switch instead of the shell.

This results in the glitched object seen in the footage, which appears alternately as a corrupted Rainbow Shell and as a differently-colored P-Switch every time Yoshi eats it and spits it out. No matter the color, the P-Switch will work like a regular one when pressed, as seen at the end.

Source: MrPyt1001

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