A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Getting on top of the highest platform of the Underground Moon Caverns in Super Mario Odyssey using exploits may cause the game to begin undergoing severe visual glitches, including flashing in extremely bright colors.
Here is a comparison between what the area normally appears like (top) and how it appears for a single frame during a flash (bottom). Note the regular Mario in the center of the image and an additional thin ghost Mario to the left of him.
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In Donkey Kong Bananza, NPCs slide out of the way of chunks of solid terrain, which can be used to move them around.
However, during specific dialogue, the sliding vector remains even beyond the point where the character is no longer touching the object and should stop sliding. This can be seen in the footage, where Dixie Kong continues sliding for seemingly no reason while Diddy Kong is talking, finally hits the edge of her active radius, and turns into dust as a failsafe.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kirbycheatfurby
Promotional 1994 Donkey Kong store display.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: cake_hoarder
Illustration of Mario, Pauline and Donkey Kong (alongside Q*bert) from the cover of a 1983 issue of Electronic Games magazine.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GameHistoryOrg
Using a third-party turbo controller in Mario Kart 8 Deluxe, it is possible to activate a Golden Dash Mushroom on every second frame as seen in the footage. The player will appear to drive at an extremely high speed due to the continuous boosting.
However, there is no actual difference in speed between doing this and simply activating the Golden Dash Mushroom about once a second. For each activation, the boost is sustained at a constant speed until it wears off instead of reaching the maximum speed with each button press and then wearing off linearly as one might expect.
The reason the footage appears so fast is purely due to the visual effects of blur and speed lines added with each button press. As such, using a turbo controller merely makes the character look faster instead of actually going faster.
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In Mario Kart World, the mission clear jingle is an arrangement of the ending of the race clear fanfare from Super Mario Kart.
In this post, the Super Mario Kart track plays until the point where the arrangement begins, whereupon it changes to the Mario Kart World track.
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The prototype version of Yoshi’s Island contained a unique death message that would be displayed on a black screen whenever Yoshi lost a life, simply reading “YOU LOST”.
It is possible that this was removed in the finished game due to concerns that this type of blunt statement of the player’s failure may be perceived as unfriendly. It was replaced with a “Try this stage again?” prompt in the final game.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: potatoTeto

In WarioWare: D.I.Y., an Easter egg exists whereby naming a microgame or comic “Mario Paint” (spelled in this exact way) will cause an arrangement of the first background music of Mario Paint (also known as “Creative Exercise”) to play while editing it.
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