Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Normally, touching a goal or goal-equivalent collectible in Mario games (such as a Power Star) always counts as succeeding in completing a level or mission even if the character would have died otherwise such as e.g. by his health depleting at the same time, in the interest of being fair to the player.

However, Super Mario Galaxy is an exception in its timed missions. If the player character touches a star at the exact time the timer runs out, the star collection animation will begin to play, but the character will still die, as seen with Luigi in the footage. Note how the star starts moving the same way it would have if the victory animation were playing normally.

This will not count as collecting the star and the mission will have to be attempted again.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GlitchedMeerkat

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Front and back of a promotional 1999 Donkey Kong 64 T-shirt.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Monday, November 3, 2025
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Promotional comic for the 2023 Super Mario Bros. movie.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Sunday, November 2, 2025
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Bizarre 2005 British print ad for Donkey Konga 2 (please zoom in to read the text).

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Getting on top of the highest platform of the Underground Moon Caverns in Super Mario Odyssey using exploits may cause the game to begin undergoing severe visual glitches, including flashing in extremely bright colors.

Here is a comparison between what the area normally appears like (top) and how it appears for a single frame during a flash (bottom). Note the regular Mario in the center of the image and an additional thin ghost Mario to the left of him.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: supp0rted4

Saturday, November 1, 2025
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In Donkey Kong Bananza, NPCs slide out of the way of chunks of solid terrain, which can be used to move them around.

However, during specific dialogue, the sliding vector remains even beyond the point where the character is no longer touching the object and should stop sliding. This can be seen in the footage, where Dixie Kong continues sliding for seemingly no reason while Diddy Kong is talking, finally hits the edge of her active radius, and turns into dust as a failsafe.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: kirbycheatfurby

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Extremely rare officially licensed 1992 Super Mario World Wiggler plush from Japan.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 396deshi

Friday, October 31, 2025
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Illustration of Mario, Pauline and Donkey Kong (alongside Q*bert) from the cover of a 1983 issue of Electronic Games magazine.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: GameHistoryOrg

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Using a third-party turbo controller in Mario Kart 8 Deluxe, it is possible to activate a Golden Dash Mushroom on every second frame as seen in the footage. The player will appear to drive at an extremely high speed due to the continuous boosting.

However, there is no actual difference in speed between doing this and simply activating the Golden Dash Mushroom about once a second. For each activation, the boost is sustained at a constant speed until it wears off instead of reaching the maximum speed with each button press and then wearing off linearly as one might expect.

The reason the footage appears so fast is purely due to the visual effects of blur and speed lines added with each button press. As such, using a turbo controller merely makes the character look faster instead of actually going faster.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

 
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