A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


King Koopa’s Kool Kartoons was a 1989 live-action children’s TV show featuring an actor in a King Koopa rubber suit as the host and a live audience of children that he would interact with between showing cartoon shorts. Most of the show has not been preserved and is currently lost media.
The children in the audience were all given identical T-shirts to wear, which they could keep after appearing on the show. Here is one of the shirts in question; with the front (top), logo (bottom left) and back (bottom) depicted.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AGuyWhoDraws
Development files for Super Mario 64 contain a variety of early versions of the title screen logo that famously displays when Mario says “It’s-a me, Mario!” upon starting the game, allowing a reconstruction of the history of the logo’s development.
The images are presented in chronological order starting with the earliest logo with a timestamp of March 26, 1996, and ending with the finished logo with a timestamp of May 14, 1996.
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In Mario Kart World, NPC vehicles can be briefly launched in the air via explosions or the use of the Super Horn item.
If a driver happens to be underneath such a vehicle at that time and gets hit by it as it falls down, the force of it is actually enough to literally pound the driver through the ground, clipping underneath the road.
In the footage, there is an additional invisible collision plane under the track that Toad is able to briefly ride on before being brought back to the track by Lakitu.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: BlueMario95
An unused test room in the files of Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey is the “Y??????? ????” room, which displays the text “Y??????? ????” before having a Toad chase Mario. Note that Mario also panic intermittently while being chased, as seen in the footage.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: alexsstuff2801
In Super Mario World, shelled enemies like Koopa Troopas and Buzzy Beetles can be flipped upside-down by performing a Cape Spin. This activates their “stun timer” internally, which lasts a few seconds, after which they either resume moving (Buzzy Beetles) or the shell-less Koopa emerges from the shell.
Interestingly, the stun timer is a property that any sprite in the game can have, even though only few actually use it. Due to the shell spawning a shell-less Koopa after the timer runs out, it is designed to be able to spawn objects. However, since its functionality is not defined for most objects, if it is somehow activated, the game simply grabs code not intended to be read in this way to spawn the object in question.
Due to an interdependency in the code, Cape Spinning a Lakitu will cause the sprite in the internal ninth sprite slot to activate its stun timer. This is seen in the footage with the sprite being a key, which suddenly spawns a Koopa as a result of the above.
Since defeating a Lakitu via a Cape Spin is something that can easily occur organically, and the sprite that is in slot 9 could be any of a number of different objects based on previous gameplay, this can result in objects inexplicably appearing while playing the game normally and not trying to perform any glitches.
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Cover of a Danish music album for the Danish version of the Adventures of Super Mario Bros. 3 cartoon series, which featured unique live-action segments in the manner of, but distinct from, the live-action segments from the Super Mario Bros. Super Show.
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Top: extremely rare officially licensed 1998 Mario Party “Toad with visible legs” trading card.
Bottom: this artwork was used for the cover of the game’s Japanese manual with the caption “WELCOME HAPPY MINI GAMES”, and has also gained notoriety due to a commonly shared community caption from the Super Mario Wiki reading “Toad very excited (with his legs showing)”.
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In the Nintendo Switch version of Super Mario RPG, the models for the Big Troopa and Grand Troopa enemies (known as “Heavy Troopa” and “Tub-O-Troopa” in the original SNES version) have a nonstandard default pose whereby their eyes are closed (unlike the other characters in the game), giving them a uniquely serene appearance.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Poké-Brother