In Super Mario Odyssey, the “MARIO” letters in the park in the Metro Kingdom are not normally supposed to be able to be taken out of a confined area. However, through various glitches such as pushing a letter out of the park using a combination of other letters and a motor scooter, it is possible to move as them around the entire city.
If Mario stands in front of a moving taxi, it will honk its horn once, expecting him to move out of the way. If a letter is placed in a precise position in front of the taxi instead, the taxi will be caught in a loop of honking at the letter to move without having a cooldown period, resulting in a sound like many cars using their horns at once despite coming from a single taxi.
The sound in the post is produced by one taxi expecting the letter to move.
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Top and middle: unused official renders depicting two different early versions of the Donkey Kong Country 2 ice cavern backgrounds, shared from the personal collection of Rare 3D background artist Adrian Smith.
Bottom: the background as seen in the game, for comparison.
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In Super Mario 64, the “Shell Mario” glitch is performed by entering a Koopa shell and water on the same frame, or jumping towards a slope in water while riding a Koopa shell with specific positioning.
The glitch results in Mario “fusing” with the shell instead of riding it. Unlike riding the shell normally, Mario keeps his regular moveset, but the continuous forward momentum of riding the shell is still added to his movement at all times, causing him to slide around at high speeds.
The footage in the post shows some of the interactions of Shell Mario in Snowman’s Land.
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Top: in Super Mario Bros. 3, the Dark Land world map is made out of four separate screens. The third screen has a “darkness” effect whereby only a circular area around Mario is visible. By walking around the map, it becomes apparent that it is filled with skulls, but the full extent of the skulls cannot be seen all at once.
Bottom: if Mario dies in one of the pipe connection screens in this world due to letting the timer run out, and his last save point was in the dark area, the darkness effect will fail to load, making that room bright and allowing a clear look at the fact that it is completely filled with skulls.
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Drawings of Bowser based on his Super Mario 64 renders, commissioned by Nintendo of America from video game advertisement illustrator Ken Rosenberg, but not used in any known projects.
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In both versions of Paper Mario: The Thousand-Year Door, when confronting Doopliss in his Mario form at the end of Chapter 4, Vivian leaves at the start of the battle upon learning that the nameless shadow was in fact Mario, and rejoins a few turns later.
In the original GameCube version of Paper Mario: The Thousand-Year Door, if Doopliss was defeated before Vivian rejoined Mario, the battle will end and the cutscene will progress with Vivian by Mario’s side, as though the rejoining actually took place.
This was fixed in the Nintendo Switch version by adding a special failsafe. If Mario manages to defeat Doopliss while Vivian is away, Doopliss will get revived with a Life Mushroom as seen in the footage, and say a unique line of dialogue, in order to prolong the battle enough for Vivian to return.
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In Donkey Kong Bananza, by investing enough time and not leaving an area or quitting and restarting the game, it is possible to completely destroy all terrain except the base layer of indestructible Neptunite and metal on the bottom of the area and surrounding critical structures.
The screenshots show this being accomplished on the Hilltop Layer, leaving an extremely barren landscape.
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