A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


(Warning: potentially nauseating quick camera motion)
The files of Super Mario Galaxy contain an unused, unfinished area called “SandIslandSamboZone” (Sambo being the Japanese name for Pokey). It has no actual terrain (likely removed due to it being unused), and consists merely of objects and double-sided gravity.
Trying to explore it by inserting it into the the game results in the chaotic scenario seen in the footage, whereby the coconuts quickly bounce up and down, being affected by the double-sided gravity to fall down past the point where it reverses, then back up past the point where it reverses again, forever.
The same happens to Luigi in the footage until he is made to assume the Boo Luigi form, which is less affected by gravity.
Source: Newer Team
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Nintendo Power blurb using Mario to encourage readers to report counterfeit Nintendo products.
Source: amothermole
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In a 1990 BBC report on Nintendo, footage of Shigeru Miyamoto with his coworkers during the design process of Super Mario Bros. 3 briefly shows a stack of concept art drawings, where a number of sketches for Chain Chomp concepts are visible for only a few frames each. Here are the most legible frames of each of the sketches.
Note how some of the Chain Chomp concepts were based on other enemies, like Spinies, Piranha Plants and Dry Bones, as well as featuring jaws resembling the Snapjaw enemies from Donkey Kong Jr.
Source: RHG1951
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Top: in the interactive credits to New Super Mario Bros. 2, the player controls Mario as he is slowly running to the left while holding Peach.
Bottom: while it may be easy to assume that “Mario holding Peach” is a special player object, it is actually just regular Mario with a “holding Peach” flag enabled. Interestingly, all forms of Mario have access to that flag and can thus carry Peach, which is shown in this footage.
Since most of the forms were never intended to hold Peach, this appears glitched with some of them, like Mini Mario. Interestingly, if Mario becomes Mega Mario, Peach stops behind held in his arms and instead floats in front of him while standing.
Source: ExplosBlue
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Original illustration used for the cover of an issue of the Australian N64 Gamer magazine, depicting a crossover between Yoshi’s Story and id Software’s Quake first-person shooter series.
Source: White vader
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Super Mario Galaxy contains an unused planetoid that was seemingly one of the earliest ones created for the game, called “Planet Disk” internally.
The footage shows the top side in the top image and the underside in the bottom image; note that it was inserted in the game by replacing the model of the Good Egg Galaxy starting planetoid so some of the objects related to it still remain. Those are not part of Planet Disk.
Source: jimbo3390
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Japanese pre-release promotional video footage for Super Mario RPG contained unique arranged versions of the game’s tracks.
Some of them are only available in partial forms no longer than a few seconds, while others have been featured fully. Here are the 10 tracks of which the most material is available.
Source: Dissidia
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In Super Mario 64, the tilting arena in the second battle against Bowser in the Bowser in the Fire Sea course has collision problems during the rapid tilting caused by Bowser’s stomping.
This is most commonly seen if Mario happens to be performing a Ground Pound while the platform tilts upwards, which will cause him to clip through it and die. This is well-known, and as such, it is recommended to never use Ground Pounds during this battle.
However, in extremely unfortunate scenarios, Mario can clip through the platform and die even during a regular jump after doing “nothing wrong”, as seen in the footage.
Source: LeonisRTA
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Artwork of Mario at the age of 64 attempting to participate in a kart race, from a 2009 issue of the Australian Ultimate Nintendo magazine.
Source: Ultimate Nintendo (AU), Issue 13, 2009
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In Super Paper Mario, there are invisible seams in the collision of the Dotwood Tree in Chapter 3-3 that Mario can simply walk up if he is positioned very precisely at the edge of the 3D area.
Source: Moonrise45555
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