Supper Mario Broth
A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.
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Top: extremely rare officially licensed 1998 Mario Party “Toad with visible legs” trading card.

Bottom: this artwork was used for the cover of the game’s Japanese manual with the caption “WELCOME HAPPY MINI GAMES”, and has also gained notoriety due to a commonly shared community caption from the Super Mario Wiki reading “Toad very excited (with his legs showing)”.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Thursday, March 26, 2026
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In the Nintendo Switch version of Super Mario RPG, the models for the Big Troopa and Grand Troopa enemies (known as “Heavy Troopa” and “Tub-O-Troopa” in the original SNES version) have a nonstandard default pose whereby their eyes are closed (unlike the other characters in the game), giving them a uniquely serene appearance.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: Poké-Brother

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The prototype of the GBA version of Donkey Kong Country 3 contained a highly bizarre “Kong Duplication” glitch whereby repeatedly entering and exiting a boat in the overworld would eventually cause Dixie and Kiddy to become duplicated.

Note that they are both on land and in the boat after the glitch occurs. The player actually controls both sets of them simultaneously; though making the land Kongs touch the water again ends the glitch.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VixenkoVixy

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Set of experimental Mario-themed overalls, each designed by a different fashion designer, auctioned off in an eBay/Nintendo of Europe cross-promotion event in 2015, with all proceeds going to the Starlight Children’s Foundation charity.

The current whereabouts of any of these items are unknown.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

Wednesday, March 25, 2026
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A glitch may occur in Super Smash Bros. Ultimate if Mario is fighting Simon.

If Simon performs one of his aerial attacks that acts as a tether recovery at the same time as he is hit by Mario’s Cape, Simon will flail wildly while dangling off the edge, as seen in the footage.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source

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Super Donkey was a platformer that was in development for the SNES from 1991 to 1992, parts of which would be used as the basis for Yoshi’s Island. The game was never publicly revealed by Nintendo; its very existence is only known due to internal development data surfacing in 2020.

The main character in Super Donkey’s playable builds, found in Nintendo’s internal archives, is a pilot character who resembles either the main character from the 1981 Sky Skipper arcade, or Stanley the Bugman from the 1983 Donkey Kong 3 arcade, drawn in a Rayman-like “floating limbs” style. Most available material for Super Donkey features variations on this character. However, the development files also include graphics for the main character being Mario himself, suggesting the developers have considered (however briefly) to turn the game into a Mario game.

This compilation shows all available versions of the main character’s graphics. Note that these run the gamut from the original pilot, to the pilot with Mario’s mustache, to Mario with the pilot’s clothes, to just Mario. Note also the unique armor worn by the character in the bottom left.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: NintendoMetro

Tuesday, March 24, 2026
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Cover of an official 1992 Japanese guide for Super Mario Land 2, featuring an original illustration.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: blacktangent

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In Super Mario Kart, items work differently for CPU-controlled opponents than in later games in the series. Instead of being subjected to the same system as the players, the CPUs are able to spawn an arbitrary amount of items without needing to collect them first; the type they spawn depends on the character. Peach and Toad’s item is the Poison Mushroom, which shrinks everyone who touches it, similar to the Lightning Bolt item.

CPU opponents are coded to always want to avoid Poison Mushrooms to the point that this results in them being unable to remember to drive straight in situations where this is necessary, such as a ramp leading to a large jump.

The footage shows what happens when Peach places a Poison Mushroom before the jump across a section of the track in Mario Circuit 2. Every single CPU avoids the Poison Mushroom in a way that their jump no longer reaches the opposite side of the track, landing in the section they are supposed to jump over and being trapped in a loop.

Note how when the footage speeds up, the drivers on the bottom screen can clearly be seen driving around the loop with no way to get out due to being too afraid of the Poison Mushroom.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: AStartShow

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Diskun was a mascot for the Famicom Disk System, a Japan-only add-on for the Famicom. He was featured heavily in promotional material and was even referenced in Mario games as e.g. one of Mario’s Mystery Mushroom consumes in Super Mario Maker, or appearing in Booster’s toybox in Super Mario RPG.

Left: development files for Mario & Luigi: Superstar Saga contain a sprite of a seemingly evil Diskun, intended to be an enemy. Unfortunately, only a single sprite of it exists and no code remains, so that its intended behavior and attacks are unknown.

Right: Diskun’s regular non-evil design, for comparison.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: snawful

Monday, March 23, 2026
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The Toy Time Galaxy theme from Super Mario Galaxy and the Supermassive Galaxy theme from Super Mario Galaxy 2 have the same melody, but different basslines. These are never heard together. In this post, the two tracks are overlaid to play both basslines simultaneously.

Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: FelrinKirla

 
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