In February 2025, the Nintendo Tokyo store has begun selling officially licensed plastic food storage bags with Yoshi designs.
The store featured a whimsical display whereby a single apple was placed in such a bag to illustrate how the design on the bag interacts with the food inside to create the impression of Yoshi licking the food.
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In modern Mario Kart series games, an advanced technique to escape a Spiny Shell is to use a Mushroom with extremely precise timing after the Spiny Shell prepares to hit.
In Mario Kart World, CPU drivers on higher difficulties have actually been given the ability to perform this technique, which is just one of many additions to the CPU behavior in this game that results in them being more formidable opponents than in previous games.
Note Luigi escaping the Spiny Shell unscathed in the footage.
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In Super Mario 64 DS, there is a way to always force two glowing rabbits to appear in the courtyard when the game is loaded, as long as the save file has more than 81 stars.
If the game is reset via powering it off and on, then Vs. mode is entered, a course is selected and the game is reset again, but this time by pressing L+R+Start+Select, the random number generator will output exactly the values necessary to make two of the rabbits glow.
The numbers on the left side of the screen are the current RNG value (red) and the upcoming ones (since the way RNG is calculated is deterministic, it is possible to know which values will come up on the next calls of the function). The sequence of events outlined in the post results in the RNG being called precisely the amount of times that results in the two yellow values (which yield glowing rabbits) to be called when the rabbits are loaded.
By doing this 4 times in a row, the player can quickly catch the 8 glowing rabbits necessary to get the Power Star behind the final door in the character switching room.
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Officially licensed 2025 Donkey Kong banana stand from Japan.
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In Super Smash Bros. Ultimate, a bizarre glitch results in King K. Rool briefly facing the wrong direction during battle, being turned with his back to the screen.
If King K. Rool is hit by attacks by Dark Pit and R.O.B. in the manner depicted (note that they are being suspended in mid-air by wind blowing from off-screen), then he will be stuck looking away from the screen for as long as he never turns around (facing the left in the case of the footage). For an unknown reason, this only affects K. Rool.
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Top left: the Mario Circuit 3 course, as it appears in Super Mario Kart.
Top right: this was actually the first course ever designed for the game, as revealed by internal development files and associated timestamps. This is the earliest iteration of the track, which is the first image of a course made during development.
Bottom: it is possible, though not confirmed, that this track is based on a real-life racetrack called Circuito de Jerez, near the city of Jerez de la Frontera in Spain. In addition to a similar layout, the early version of Mario Circuit 3 features audience stands on the left side of the straight section, and a long thin structure near the center, which both match up with the real-life racetrack.
Since the development team revealed that they did “real-life research” for Super Mario Kart by taking a trip to an amusement park and actually racing go-karts, it stands to reason that near the beginning of development they would also start designing the tracks by basing them on real-life layouts.
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