A Super Mario variety blog.
Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.


Collection of wallpapers available on the official site for the Game Boy Advance version of Donkey Kong Country 3 in 2005, featuring some versions of official renders that have never been released in any other capacity (please zoom in to view details).
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In Free Roam mode in Mario Kart World, the player character celebrates every time a mission is completed.
The celebration animation has higher priority than any other animation, meaning that it will override states like panicking from sinking into a hazard like poison or lava.
Note how Bowser Jr. is seemingly happy to sink into the lava in the footage due to his celebration preventing him from panicking.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: CherryCalamity
The files of the Nintendo Switch version of Captain Toad: Treasure Tracker contain an unused model called “Kidnapper” internally.
Due to being a bird-like creature and the name, this is likely an old or development placeholder version of Wingo, the game’s main villain, who is a bird that kidnaps both Captain Toad and Toadette at different points in the story.
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Top: early concept art of Mario’s growth transition sprite from Super Mario Bros. Whenever Mario obtains a Super Mushroom or shrinks down from Super Mario to Small Mario after taking damage, he blinks between his small, Super, and transitional states for a few frames. This drawing is never seen for more than a frame at a time.
Bottom: a comparison of this concept art to Mario’s standing sprite from the Mario Bros. arcade, and the same transitional sprite from the finished game. The concept art appears to be a halfway point between the two, clearly taking the Mario Bros. sprite’s body as an inspiration.
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The DK Summit track from Mario Kart Wii contains three snowboarding Shy Guys in the half-pipe section near the end of the track: a green one, a yellow one and a red one.
While they appear to behave identically at first glance and the color being purely cosmetic as is the case with the vast majority of NPCs seen in the series, there is actually a small detail that distinguishes one of them from the others and is difficult to notice during gameplay without stopping and examining them carefully.
The red Shy Guy is more of a show-off, performing 900° spins at the top of his jumps, while the green and yellow ones only perform 180° spins each.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: B_squo
Mario Tennis: Ultra Smash contains an unused, seemingly unfinished medal in its files called “medal_strongest” internally. The “COM 1” text on it appears to be a placeholder.
Whatever it was intended for, this medal would apparently have been the strongest. Whether it would have been awarded for being the strongest, or depicted the strongest character, is unknown.
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Top: in New Super Mario Bros., World 7-A contains the game’s only appearance of Squigglers, juvenile Wigglers.
Bottom: Squigglers are unique among the game’s enemies in that instead of being fully modeled or fully sprited, their heads are modeled while their body segments are sprites. This is nearly impossible to tell at the game’s regular resolution; however, if the resolution is increased by an order of magnitude, the visual trick becomes extremely apparent.
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